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Author Topic: Fortnite  (Read 280471 times)
xeh
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Re: Fortnite
« Reply #405 on: June 17, 2018, 00:59 »

Hello,

for awhile people have been asking about how to find values for challenges and I think I have figured it out I just need some people to test it (I already tried on multiple challenges).

First you are going to want to open the .uexp for the quest in 010 editor. Next, scroll down until you see the description of the challenge [https://imgur.com/a/9fouPJL] (It's going to be the second string of text not the first one). It usually says the challenge description with [.x] after it (the x is a number). Now, if you go down exactly 62 bytes after this number [https://imgur.com/hRzdTvX], the data inspector should show you the value for each challenge.

Examples:

https://imgur.com/stD6Bh3
https://imgur.com/dwwSffy
https://imgur.com/mjb7o7c
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PXLPAT
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Re: Fortnite
« Reply #406 on: June 17, 2018, 01:08 »

Can someone explain me how to find a value like a price (or rarity) for emotes, or quantity for quests
Opening the .uexp file in a Hex Editor only gives me the name and description

prices are linked to rarity (i.e. epic for skins is always 1500). you can get rarities by searching for efortrarity in the uasset or if you're lazy you can use https://github.com/lorpus/fntools/tree/master/RarityFinder (if nothing is printed then it's prolly uncommon)

as for challenge amounts im not sure but a lot are reused (http://orcz.com keeps them all) and you can infer from the description or challenges of the same type.

the .exe does not work, you know why it closes directly
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lorp
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Re: Fortnite
« Reply #407 on: June 17, 2018, 02:01 »

the .exe does not work, you know why it closes directly

launch from command prompt while cd'd in the folder with files, or recompile with a pause/getch at the end

Hello,

for awhile people have been asking about how to find values for challenges and I think I have figured it out I just need some people to test it (I already tried on multiple challenges).

First you are going to want to open the .uexp for the quest in 010 editor. Next, scroll down until you see the description of the challenge [https://imgur.com/a/9fouPJL] (It's going to be the second string of text not the first one). It usually says the challenge description with [.x] after it (the x is a number). Now, if you go down exactly 62 bytes after this number [https://imgur.com/hRzdTvX], the data inspector should show you the value for each challenge.

Examples:

https://imgur.com/stD6Bh3
https://imgur.com/dwwSffy
https://imgur.com/mjb7o7c
this is definitely right Grin
« Last Edit: June 17, 2018, 02:04 by lorp » Logged
Asval
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Re: Fortnite
« Reply #408 on: June 17, 2018, 02:18 »

Nvm, sorry where is omen?
Characters\Player\Male\Medium\Bodies\M_MED_DarkEagle\Meshes
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PXLPAT
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Re: Fortnite
« Reply #409 on: June 17, 2018, 02:29 »

Can someone explain me how to find a value like a price (or rarity) for emotes, or quantity for quests
Opening the .uexp file in a Hex Editor only gives me the name and description

prices are linked to rarity (i.e. epic for skins is always 1500). you can get rarities by searching for efortrarity in the uasset or if you're lazy you can use https://github.com/lorpus/fntools/tree/master/RarityFinder (if nothing is printed then it's prolly uncommon)

as for challenge amounts im not sure but a lot are reused (http://orcz.com keeps them all) and you can infer from the description or challenges of the same type.

Yes, it works ^ ^, only times a question would it be possible that you could possibly bring out a version where you see the (uncommon)? and you could also bring in color codes (Example: Legendary: YELLOW or GOLD)

Sorry for my bad English XD
« Last Edit: June 17, 2018, 03:00 by PXLPAT » Logged
toff
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Re: Fortnite
« Reply #410 on: June 17, 2018, 06:15 »

should i make copies of PAK files before extracting them?
or i can simply changed the value of the PAK files back to 06 to make it ok to play again
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Zenofy
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Re: Fortnite
« Reply #411 on: June 17, 2018, 09:17 »

Hi there.

I sincerely apoligise for my lack of knowledge in Datamining, I used to do some in Overwatch but have recently wanted to get into Fortnite! I get so far as to "Exporting" the model. It displays https://i.imgur.com/99pN2m8.png this message. Looking past that, when I open the models, unlike the tutorials/showcase in the first post - mine comes up with text that looks like https://i.imgur.com/WRy2Buw.png this.

Can I just say, I'd hate to bother anyone, but I would be beyond grateful for a little assistance trying this all out for the first time!

Thank you all!
« Last Edit: June 17, 2018, 09:21 by Zenofy » Logged
BattleDash
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Re: Fortnite
« Reply #412 on: June 17, 2018, 10:05 »

Hi there.

I sincerely apoligise for my lack of knowledge in Datamining, I used to do some in Overwatch but have recently wanted to get into Fortnite! I get so far as to "Exporting" the model. It displays https://i.imgur.com/99pN2m8.png this message. Looking past that, when I open the models, unlike the tutorials/showcase in the first post - mine comes up with text that looks like https://i.imgur.com/WRy2Buw.png this.

Can I just say, I'd hate to bother anyone, but I would be beyond grateful for a little assistance trying this all out for the first time!

Thank you all!

the model you are trying to eport is not a model at all...
the characters are in the "Characters" Folder
if it says No visual object loaded that means its not a model but a piece of code or otherwise
« Last Edit: June 17, 2018, 10:12 by IAmBattleDashMC » Logged
Zenofy
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Re: Fortnite
« Reply #413 on: June 17, 2018, 10:15 »

Hi there.

I sincerely apoligise for my lack of knowledge in Datamining, I used to do some in Overwatch but have recently wanted to get into Fortnite! I get so far as to "Exporting" the model. It displays https://i.imgur.com/99pN2m8.png this message. Looking past that, when I open the models, unlike the tutorials/showcase in the first post - mine comes up with text that looks like https://i.imgur.com/WRy2Buw.png this.

Can I just say, I'd hate to bother anyone, but I would be beyond grateful for a little assistance trying this all out for the first time!

Thank you all!


the model you are trying to eport is not a model at all...
the characters are in the "Characters" Folder
if it says No visual object loaded that means its not a model but a piece of code or otherwise

Wow, thanks for the quick response! Where would I find the 3D Models for leaked Battle Royale skins for example then? .

EDIT:
Used a bit of initiative and found 'em - sorry!
« Last Edit: June 17, 2018, 10:54 by Zenofy » Logged
Juso3D
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Re: Fortnite
« Reply #414 on: June 17, 2018, 11:09 »

What's the more, long-winded, painful way of getting the AES code may I ask? Would like to have a crack at it myself on patchday.

Not in here thanks, this is for general Fortnite content, unlocked the Encryption Thread for now..
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Blender + Linux User Here.
PXLPAT
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Re: Fortnite
« Reply #415 on: June 17, 2018, 13:53 »

Can someone explain me how to find a value like a price (or rarity) for emotes, or quantity for quests
Opening the .uexp file in a Hex Editor only gives me the name and description

prices are linked to rarity (i.e. epic for skins is always 1500). you can get rarities by searching for efortrarity in the uasset or if you're lazy you can use https://github.com/lorpus/fntools/tree/master/RarityFinder (if nothing is printed then it's prolly uncommon)

as for challenge amounts im not sure but a lot are reused (http://orcz.com keeps them all) and you can infer from the description or challenges of the same type.

Does one know why he does not take / display all? o_O : https://gyazo.com/d01cd9a448418cba070a752d12ff5353

I can not start rarity finder.exe How did you do it? Sry for my bad english :/

The Rarity.exe is focused on [.uasset] files.

1. Go to Umodel

2. Go to the directory [Content] & then [Athena]

3. Then you best go in the folder [Items] and [Cosmetics]

4. then click for example on the folder [Dances]

5. Make all files with [.Uasset] at the end! : https://gyazo.com/6014712234d523eececc434da47779ef

6. Click [Tools] and then [Save Selected packages]

7. You will then find the files in the Umodel folder [UmodelSaved]

8. Then create a new folder on the PC where you then pull the RarityChecker.exe then

9. Make a [.bat] file with the following command:


RarityFinder.exe
pause


10. All's last drag the files from the [UmodelSaved] folder to the folder where RarityFinder.exe is.

11. YOU are done!, And click on the [.bat file] Smiley
« Last Edit: June 17, 2018, 13:57 by PXLPAT » Logged
Asval
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Re: Fortnite
« Reply #416 on: June 17, 2018, 14:00 »

Whenever I search "EFortRarity" in the uassets or uexps nothing comes up
but I see it a lot in the paks
That's because you need the ID file
https://pastebin.com/xiP45QRy
« Last Edit: June 17, 2018, 14:02 by Asval » Logged
PXLPAT
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Re: Fortnite
« Reply #417 on: June 17, 2018, 14:22 »

...
The program does not work for me

https://gyazo.com/3ba3932c24cf5e043d6a9993eff97db6

For me that is sometimes a bug what it is not displayed, as I had already described it in the forum ... However, look in Umodel the files and add them in the folder.

!! please delete the files you made in advance, except the [.bat] and [Rarity.exe]!!

- https://gyazo.com/bd1b009d39a15287a39f99ecb470d024
« Last Edit: June 21, 2018, 18:32 by Gildor » Logged
lorp
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Re: Fortnite
« Reply #418 on: June 17, 2018, 18:44 »

Does one know why he does not take / display all? o_O : https://gyazo.com/d01cd9a448418cba070a752d12ff5353
if it doesnt print a rarity for something then it's probably uncommon/green. cosmetics cant be gray (except default cosmetics and umbrellas from winning the game). i updated the repo to include common/grey items anyways and additionally mark those that are uncommon/missing a rarity if you launch it like "rarityfinder.exe -" (- at the end). it's not default because if you have other uasset files then it will spam your console
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PXLPAT
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Re: Fortnite
« Reply #419 on: June 17, 2018, 21:50 »

Does one know why he does not take / display all? o_O : https://gyazo.com/d01cd9a448418cba070a752d12ff5353
if it doesnt print a rarity for something then it's probably uncommon/green. cosmetics cant be gray (except default cosmetics and umbrellas from winning the game). i updated the repo to include common/grey items anyways and additionally mark those that are uncommon/missing a rarity if you launch it like "rarityfinder.exe -" (- at the end). it's not default because if you have other uasset files then it will spam your console

ok thanks for the update Smiley let's see what could be so useful Cheesy
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