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Topic: Fortnite (Read 280468 times)
LTNL007
Newbie
Posts: 1
Re: Fortnite
«
Reply #675 on:
August 16, 2018, 18:42 »
Ok if that question was "not welcome here" whatever that means considering that this is pretty much the only viewed umodel fortnite forum on the whole internet, I have another question. If the game was made in unreal engine is there any way I could open the game in its engine again to make changes to the game?
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Gildor
Administrator
Hero Member
Posts: 7972
Re: Fortnite
«
Reply #676 on:
August 16, 2018, 18:48 »
If you have own game, cooked (packaged) it for release - you won't open it in your own editor anyway. Editor can open only "source" packages.
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Gildor
Administrator
Hero Member
Posts: 7972
Re: Fortnite
«
Reply #677 on:
August 16, 2018, 19:17 »
Everyone who still have issues with "wrong AES key" and can't solve that. Please check "Fortnite Encryption Key Thread".
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winded
Guest
Re: Fortnite
«
Reply #678 on:
August 19, 2018, 00:37 »
I made a
Google Sheet
with images, IDs, names and description of every single skin, emote, backpack, etc in the game. Hope it helps !
Sorry Gildor if it's not the good post, you can remove my comment or pin it somewhere more appropriate if you want
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RedBear
Full Member
Posts: 226
Re: Fortnite
«
Reply #679 on:
August 19, 2018, 07:55 »
Quote from: winded on August 19, 2018, 00:37
I made a
Google Sheet
with images, IDs, names and description of every single skin, emote, backpack, etc in the game. Hope it helps !
Sorry Gildor if it's not the good post, you can remove my comment or pin it somewhere more appropriate if you want
Thank you for sharing your Google Sheet. It's very useful thing.
However, I would be very grateful to you, if you add to your Google Sheet information about each part that makes up of every single skin (with images, IDs, names, etc).
Something like that:
Yet again many thanks for the great work!
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Gildor
Administrator
Hero Member
Posts: 7972
Re: Fortnite
«
Reply #680 on:
August 19, 2018, 09:28 »
Quote from: winded on August 19, 2018, 00:37
I made a
Google Sheet
with images, IDs, names and description of every single skin, emote, backpack, etc in the game. Hope it helps !
Sorry Gildor if it's not the good post, you can remove my comment or pin it somewhere more appropriate if you want
Probably this could reduce number of questions from noobs, "where to find a man with a big green head"
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XchickenXslayerX
Newbie
Posts: 13
Re: Fortnite
«
Reply #681 on:
August 19, 2018, 16:43 »
Quote from: abdumatin on August 19, 2018, 16:40
has anybody made a discord for leaking stuff i dont want to discuss it here
I did
https://discord.gg/m4KUSbS
, with 50 members
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #682 on:
August 20, 2018, 21:21 »
Quote from: Efigr on August 20, 2018, 00:06
Does anyone know where to find Roadtrip's Silhouette icon? I can't find it anywhere.
/UI/Foundation/Textures/Icons/Items/T-S5-Mystery-Character-L
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Blender + Linux User Here.
Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #683 on:
August 22, 2018, 11:42 »
Quote from: Krazze on August 22, 2018, 10:07
Anyone has tried to extract the Funk Ops model? I have only this texture for the body, when the original skin has black skin:
Found texture:
https://i.imgur.com/s8bWLNH.jpg
Original:
https://fortniteskins.net/wp-content/uploads/2018/03/funk-ops-outfit-hd.png
They've used some a manually alphachannel or whatever? Or theres is any other texture that I'm not finding?
Press M when viewing a Material to see what Textures are used, and note the Opacity Mask/SkinFX Masks.
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Blender + Linux User Here.
Gildor
Administrator
Hero Member
Posts: 7972
Re: Fortnite
«
Reply #684 on:
August 23, 2018, 17:25 »
Quote from: EraySP909 on August 23, 2018, 13:25
In which subfolder are the map files located?
In many places. Switch to "flat view", type ".umap" in filter, you'll see them all.
«
Last Edit: August 23, 2018, 20:47 by Gildor
»
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Richtoveen
Newbie
Posts: 14
Re: Fortnite
«
Reply #685 on:
August 23, 2018, 18:57 »
Is there anyway the fortnite exported files to go into .fbx instead of .pskx or .psk?
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Gildor
Administrator
Hero Member
Posts: 7972
Re: Fortnite
«
Reply #686 on:
August 23, 2018, 20:46 »
UModel can export only into psk, md5mesh and gltf formats.
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BattleDash
Jr. Member
Posts: 42
@BattleDashBR
Re: Fortnite
«
Reply #687 on:
August 26, 2018, 03:02 »
Quote from: abdumatin on August 25, 2018, 21:17
Hello there gildor and others i wanted to know what is the .umap for the lobby cuz people are changing the lobby umap but i cant find it plz help me .Thanks
The Lobby isn't in a umap and the way people changed it was patched for the majority of the population
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Gildor
Administrator
Hero Member
Posts: 7972
Re: Fortnite
«
Reply #688 on:
August 26, 2018, 12:27 »
I'd suggest posting only confirmation when something got broken. Sending "still works" sounds useless for me. But there are lots of people who prefer to ask before try themselves, so I suppose this is why Blenux is posting such messages.
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Asval
Newbie
Posts: 33
Asval#2291
Re: Fortnite
«
Reply #689 on:
August 26, 2018, 13:53 »
Quote from: IAmBattleDashMC on August 26, 2018, 03:02
The Lobby isn't in a umap and the way people changed it was patched for the majority of the population
it's not fully patched tho
Quote from: IAmBattleDashMC on August 16, 2018, 01:30
Does anyone know all of the EFortRaritys?
and for the rarities:
EFortRarity::Legendary = IMPOSSIBLE (T9)
EFortRarity::Masterwork = TRANSCENDENT
EFortRarity::Elegant = MYTHIC
EFortRarity::Fine = LEGENDARY
EFortRarity::Quality = EPIC
EFortRarity::Sturdy = RARE
= UNCOMMON
EFortRarity::Handmade = COMMON
«
Last Edit: August 26, 2018, 14:00 by Asval
»
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