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Author Topic: Fortnite  (Read 279067 times)
madman03
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« Reply #120 on: March 17, 2018, 04:04 »

Hey guys I was just getting into these freaking files and now I'm locked out as well. I was 3d printing the characters and if i had known this would have happened I would have extracted the whole frickin game. Anyway, I just hope you all figure out the key because I have a serious 3d printing addiction and im cut off man /twitch. I don't think I could figure out yet another program to try and crack this AES business either, but i mean you never know. addiction is real.

Thanks!

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Gildor
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« Reply #121 on: March 17, 2018, 11:54 »

Guys, UE4.19 was released 2 days ago. An excerpt from release notes.

New: Encryption/Signing Key Generator

It is now possible to configure .pak file signing and encryption fully from the Editor via a single unified settings panel. These features can now be controlled in Project Settings, under the Project section, in the Crypto panel.



From this panel, it is possible to generate or clear keys for either signing or encryption, as well as enable or disable the various types of signing and encryption that are available.
...


So, you may see that ANY game may change encryption key with every update, with just a single mouse click.
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Gildor
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« Reply #122 on: March 17, 2018, 13:38 »

uh? so its also a way to get the new key? sorry im a dummy
No. It's way for make a life of those people who digs games for ecryption keys heavier.
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bizzfarts
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« Reply #123 on: March 17, 2018, 18:11 »

0xADBB45488E8DE69437AD4F31D3569B0F710D2092799BFB1CE21D5CF9744097C3
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RedArtz
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« Reply #124 on: March 17, 2018, 18:49 »

Wow thank you my man Cheesy! I wish you could share your secret (how you got the key) but im guessing that it will be easier for Epic to hide it then.  Huh? Undecided
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Lukeman28
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« Reply #125 on: March 17, 2018, 19:30 »

Hey guys I was just getting into these freaking files and now I'm locked out as well. I was 3d printing the characters and if i had known this would have happened I would have extracted the whole frickin game. Anyway, I just hope you all figure out the key because I have a serious 3d printing addiction and im cut off man /twitch. I don't think I could figure out yet another program to try and crack this AES business either, but i mean you never know. addiction is real.

Thanks!



Hello!

I am in a strange predicament. I work as a video producer and also deal with 3D animation and modeling, due to this background my cousin reached out to me. He is getting married in august and wants to know if it is possible to print him and his girlfriends Fortnite character and use them as a wedding cake topper. I admit I am batting a hair outside of my expertise here and I am trying to learn how all of this works. In digging through the files and I can find the head of their characters (the male and female black knight) but it is under accessories and I can not find the body. Additionally I think I have figured out how to import the psk files into 3ds max and I can manipulate the rigs but I have no idea how to attach the head to the body or how to get it to a point where i can send it off to a company to 3D print. I would really appreciate any insight that you could offer into your process of 3D printing these characters. I also apologize if these are ignorant questions or if i missed an obvious explainer post or video somewhere. If I was just a little blind and missed those, I would greatly appreciate being pointed in that direction.

Thank you for any help you can offer!
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Gildor
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« Reply #126 on: March 17, 2018, 19:39 »

Wow ... really interesting use of umodel! Please shared a photo of the cake when you'll get it working! Smiley

Regarding multiple part meshes. There's a tutorial video showing how to join them in Max:
https://www.youtube.com/watch?v=4LLZb89ofU0&list=PLJROJrENPVvK-V8PCTR9qBmY0Q7v4wCym&index=5

It shows pre-GUI umodel use, but I suppose that you already know how to use everything else.
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madman03
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« Reply #127 on: March 17, 2018, 20:27 »

hey, finding the character meshes is probably the hardest part, I'll try and have a look for you but I assure you they're somewhere around there. It took me a couple of days to find the rust lord parts and I had to import the mission specialist head just to use his neck. Right now I'm in the process of figuring out how to pose the mesh in different ways /w the skeleton so Ill let you know more about this later. I have a script that imports PSK files into 3d studio max (google it or i can give it to you), I position the meshes appropriately then select all of them (not the skeleton) and export under ASCII STL. Once I have an STL file I go to makeprintable.com and upload my STL file, it will repair it and make it one model/shell, after that you can redownload the fixed STL and print or send to whatever service you use! My goal is to add a platform to my character models to stabilize them and have them in different poses /w maybe an item or two around them. This may not be the best way to do it but it works for me and the models don't look half bad. I took down my models off thingiverse though because of all the .. ahem .. violations.

I hope this rambling helped you some!
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RedArtz
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« Reply #128 on: March 17, 2018, 21:12 »

If you don't want to search every folder, there is a search option in umodel. I just type "mesh" in there because otherwise it shows many many textures and go through every single file or look at the names. Also, you can put the view mode to kb, that way it shows you the biggest files first (most of the time big file = exportable model). Another tip for finding models is that many of them have "commando" in their name, but not all though.

I hope this helps anyone who struggels to find the models Smiley
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madman03
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« Reply #129 on: March 17, 2018, 22:05 »

well for some reason i can only export a scared animation lol. Cool but it would be cooler if i was able to get the emote animations! anyone know why they arn't able to export? Or if its even possible to?

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Gildor
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« Reply #130 on: March 17, 2018, 22:18 »

If you don't want to search every folder, there is a search option in umodel. I just type "mesh" in there because otherwise it shows many many textures and go through every single file or look at the names.
Hey guys ... There's an option "tools | scan content". It will find all packages which has meshes inside. Just press "skel" column and list will be sorted by mesh counts. This possibility exists for years, and I show it in all demo videos on youtube.
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madman03
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« Reply #131 on: March 17, 2018, 23:39 »

when i tried extracting the animation folders a total of 13 psa files were saved to different folder locations. only about 3 work though :p
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Gildor
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« Reply #132 on: March 18, 2018, 00:00 »

1. you're probably using old umodel - now it should save everything in a single folder
2. to save animations in single psa, you should use approach which I shown in my video ("working with ue4 assets")
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PXLPAT
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« Reply #133 on: March 18, 2018, 00:21 »

1. you're probably using old umodel - now it should save everything in a single folder
2. to save animations in single psa, you should use approach which I shown in my video ("working with ue4 assets")
which video ? Smiley
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Gildor
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« Reply #134 on: March 18, 2018, 00:32 »

"working with ue4 assets"
Link to tutorials page could be seen in readme or in umodel's "help" menu. This video was mentioned many times over different threads here.
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