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Topic: Fortnite (Read 280386 times)
NevecEx
Newbie
Posts: 30
Re: Fortnite
«
Reply #300 on:
May 15, 2018, 21:29 »
You could try attaching it in blender instead, but if you insist to attach it in 3ds check this out
https://www.youtube.com/watch?v=UAbSqPiNXGY
. Just ignore the import and export but its essentially the same process just with gta skin instead.
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Discord: NevecEx#3871
digitalkid56
Newbie
Posts: 6
Re: Fortnite
«
Reply #301 on:
May 16, 2018, 10:10 »
Quote
What model are you trying to export out or have a picture of the issue?
Trying to extract this with the texture attached, but in .3ds or .stl its only the body itself.. also trying to figure out how to extract and attach the head..
«
Last Edit: May 16, 2018, 11:47 by Blenux
»
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #302 on:
May 16, 2018, 12:30 »
Quote from: digitalkid56 on May 16, 2018, 10:10
Quote
What model are you trying to export out or have a picture of the issue?
Trying to extract this with the texture attached, but in .3ds or .stl its only the body itself.. also trying to figure out how to extract and attach the head..
So are you wanting to do this all in Blender or 3ds Max only?
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Blender + Linux User Here.
Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #303 on:
May 16, 2018, 20:05 »
It's seems the newest update for Fortnite has made Skeleton Meshes exportable from the uModel 748 now!
Emotes Animations now working also!
-
https://youtu.be/Z7qsPXUQPwc
«
Last Edit: May 16, 2018, 20:15 by Blenux
»
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Blender + Linux User Here.
Gildor
Administrator
Hero Member
Posts: 7972
Re: Fortnite
«
Reply #304 on:
May 17, 2018, 02:08 »
New UModel's feature
:
https://www.youtube.com/watch?v=7nyiwp-vuJ4
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #305 on:
May 17, 2018, 10:51 »
Quote from: digitalkid56 on May 17, 2018, 09:31
Quote
I see, will test it myself and make a how to on it.
currently downloading and installing 3DS max, so either or?
thank you sir, im usually pretty good about figuring things out for myself, but in this case there's just too much that's unfamiliar to me.. been trying to catch up in the forums
Trying in blender, I can get the head to attach and sync with the body, however the hat/mask piece just doesn't seem to want to attach right both in Blender or 3ds Max.
add me on discord if you like (just under my profile <--), so we can work this out there, don't want to flood the thread with all this..
«
Last Edit: May 17, 2018, 11:09 by Blenux
»
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Blender + Linux User Here.
shado222
Newbie
Posts: 4
Re: Fortnite
«
Reply #306 on:
May 17, 2018, 21:52 »
hi , i use the new umodel version , and i export psk , and tga texture file in 3ds max , but when i export into .fbx,
i have this problem :
https://imgur.com/a/BJoxdhG
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Gildor
Administrator
Hero Member
Posts: 7972
Re: Fortnite
«
Reply #307 on:
May 17, 2018, 22:08 »
Quote from: shado222 on May 17, 2018, 21:52
hi , i use the new umodel version , and i export psk , and tga texture file in 3ds max , but when i export into .fbx,
i have this problem :
https://imgur.com/a/BJoxdhG
Hi,
First of all, I don't see any problem. The second is, I see that you've fully passed umodel -> max -> something else pipeline, and have "problems" (as you said) in some unknown 3rd application. This is a discussion for that 3rd application, and probably it should be done in that application's forum space.
I'll try to suppose some things for your case. You've exported model with textures into 3ds Max. Built materials by hands, and it looks as you expected. Then you converted it to fbx and opened in some unknown fbx viewer, and it appears not as expected. Am I right? If yes, then I'll try to answer. Fbx is not capable to represent complex materials. Probably if you'll save your scene with materials from 3ds Max to fbx, and then load (import) this fbx back, you'll get different results.
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shado222
Newbie
Posts: 4
Re: Fortnite
«
Reply #308 on:
May 17, 2018, 22:17 »
Quote from: Gildor on May 17, 2018, 22:08
Quote from: shado222 on May 17, 2018, 21:52
hi , i use the new umodel version , and i export psk , and tga texture file in 3ds max , but when i export into .fbx,
i have this problem :
https://imgur.com/a/BJoxdhG
Hi,
First of all, I don't see any problem. The second is, I see that you've fully passed umodel -> max -> something else pipeline, and have "problems" (as you said) in some unknown 3rd application. This is a discussion for that 3rd application, and probably it should be done in that application's forum space.
I'll try to suppose some things for your case. You've exported model with textures into 3ds Max. Built materials by hands, and it looks as you expected. Then you converted it to fbx and opened in some unknown fbx viewer, and it appears not as expected. Am I right? If yes, then I'll try to answer. Fbx is not capable to represent complex materials. Probably if you'll save your scene with materials from 3ds Max to fbx, and then load (import) this fbx back, you'll get different results.
Thank you, i tested .fbx into 3ds max , it works perfectly !
https://imgur.com/a/WmHFMvf
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Stayzer
Newbie
Posts: 1
Re: Fortnite
«
Reply #309 on:
May 18, 2018, 00:34 »
Hey Guys!
Someone know how to open the .uasset files in one text editor to see the challanges?!
Would be helpful. Thanks!
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XchickenXslayerX
Newbie
Posts: 13
Re: Fortnite
«
Reply #310 on:
May 18, 2018, 01:45 »
Quote from: Stayzer on May 18, 2018, 00:34
Hey Guys!
Someone know how to open the .uasset files in one text editor to see the challanges?!
Would be helpful. Thanks!
Download HxD, go into ue viewer go to the quests en save de bestanden(niet export) en dan openen in HxD
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Nermal
Newbie
Posts: 2
Re: Fortnite
«
Reply #311 on:
May 18, 2018, 05:24 »
Quote from: digitalkid56 on May 16, 2018, 10:10
Quote
What model are you trying to export out or have a picture of the issue?
Trying to extract this with the texture attached, but in .3ds or .stl its only the body itself.. also trying to figure out how to extract and attach the head..
Did you happen to find the texture for the mask/backbling to go with that model?
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #312 on:
May 18, 2018, 10:01 »
Mask uses the Graffiti_body texture.
Hat texture is located with the Hat/Mask mesh is located (texture folder).
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Blender + Linux User Here.
Nermal
Newbie
Posts: 2
Re: Fortnite
«
Reply #313 on:
May 18, 2018, 10:49 »
Quote from: Blenux on May 18, 2018, 10:01
Mask uses the Graffiti_body texture.
Hat texture is located with the Hat/Mask mesh is located (texture folder).
Did not see that. many thanks!
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HolyMoly
Newbie
Posts: 1
Re: Fortnite
«
Reply #314 on:
May 19, 2018, 02:06 »
Quote from: XchickenXslayerX on May 18, 2018, 01:45
Download HxD, go into ue viewer go to the quests en save de bestanden(niet export) en dan openen in HxD
i can only export meshes/textures/animations !
is there anyway to export the other things ? i want to open the challenges too
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