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Author Topic: Fortnite  (Read 279093 times)
mirzu42
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« Reply #585 on: July 09, 2018, 22:50 »

Check my previous message (last post previous page)


thx now its correct
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mirzu42
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« Reply #586 on: July 09, 2018, 22:57 »

Check my previous message (last post previous page)


thx now its correct
one more thing. how do i attach the head to body so i can use it with emotes? (head has 1 bone right?)
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ImatrixGp
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« Reply #587 on: July 09, 2018, 23:54 »

What is the TEXTURE_M.tga in Cinema 4d??
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PXLPAT
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« Reply #588 on: July 10, 2018, 00:05 »

Anyone know the list of names for the models? certain skins arent called their real name so it makes it hard to find and im a bit new to this sorry.

To find names, Save all of the CID Files in this directory (with Save Selected, not Export), not all come out with a name though eg: (M_GumshoeDark = Noir but doesn't show a name at all, for unknown reasons)

Athena/Items/Cosmetics/Characters/




which programs did you use there on the screen?



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GhostRider584
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« Reply #589 on: July 10, 2018, 03:49 »

Hi Gildor Community, i world like to know if there is any way to re-pack and encrypt folders into a .pak file that fortnite can read. Thanks.
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bezoya
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« Reply #590 on: July 10, 2018, 06:57 »



Can you share the blender file?  Grin Roll Eyes
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IReptor
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« Reply #591 on: July 10, 2018, 16:23 »

Do you know a means for to be able to differentiate directly the skins of battle pass, and those purchasable?
« Last Edit: July 10, 2018, 16:25 by IReptor » Logged
Juso3D
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« Reply #592 on: July 11, 2018, 17:47 »

Posted on First Page also,

  • uModel 812 now shows Material Parameter has names if master name is set to none.

« Last Edit: July 11, 2018, 17:49 by Blenux » Logged

Blender + Linux User Here.
mirzu42
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« Reply #593 on: July 12, 2018, 03:14 »

Hey gildor. can you fix the problem where some animations go to system32/umodel export rather than the location of umodel.

https://gyazo.com/47b12a225cdce157f51bf782912211c1
sry if this wa the wrong threat to say this
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Juso3D
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« Reply #594 on: July 12, 2018, 08:45 »

Hey gildor. can you fix the problem where some animations go to system32/umodel export rather than the location of umodel.

https://gyazo.com/47b12a225cdce157f51bf782912211c1
sry if this wa the wrong threat to say this

Have you change it in option and make sure you didn't copy the .exe there by accident?
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Blender + Linux User Here.
XchickenXslayerX
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« Reply #595 on: July 12, 2018, 12:35 »

Its not working to show or extract files in the newest update, aes is the same
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Juso3D
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« Reply #596 on: July 12, 2018, 12:40 »

Its not working to show or extract files in the newest update, aes is the same

Have told Gildor about it, should be fixed soon.
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Blender + Linux User Here.
Gildor
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« Reply #597 on: July 12, 2018, 13:29 »

I've just posted at facebook ...

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Dev
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« Reply #598 on: July 12, 2018, 13:36 »

Does anyone know where the icons are ?
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Dev
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« Reply #599 on: July 12, 2018, 13:37 »

I've just posted at facebook ...


<iframe src="https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2Fue.viewer%2Fposts%2F1857687164275075&width=500" width="500" height="300" style="border:none;overflow:hidden" scrolling="no" frameborder="0" allowTransparency="true" allow="encrypted-media"></iframe>


So sad.
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