Gildor's Forums

Author Topic: Fortnite  (Read 280469 times)
Juso3D
Moderator
Hero Member
*****
Posts: 910


Welcome to Gildor Forums


View Profile
Re: Fortnite
« Reply #720 on: September 28, 2018, 20:52 »

To all regarding Season 6 update

Has of Season 6, Fortnite Animations are currently not supported, due to engine version change, please wait till Gildor looks and fixes it when he can.

Please read first page when a major update has been released.
Logged

Blender + Linux User Here.
Gildor
Administrator
Hero Member
*****
Posts: 7972



View Profile WWW
Re: Fortnite
« Reply #721 on: September 28, 2018, 21:37 »

OPUS support is discussed here:
https://github.com/gildor2/UModel/issues/43
Logged
Houseprince
Newbie
*
Posts: 2


View Profile
Re: Fortnite
« Reply #722 on: September 28, 2018, 22:58 »

hey guys  Grin

i had a problem.. i import the mesh of the new cowgirl skin into blender.. but.. this mesh have all upgrades in one object.. but i need only the last upgrade from this skin..

how can i fix that?!  Huh?

or where can i find help in this regard?!

thx in advance  Smiley

LINK for example what i mean!

https://drive.google.com/open?id=1Ve1CT6eONA5eDZZfTI_MpGR8bGEzWQOm
Logged
Juso3D
Moderator
Hero Member
*****
Posts: 910


Welcome to Gildor Forums


View Profile
Re: Fortnite
« Reply #723 on: September 29, 2018, 12:20 »

Cowgirl Blend - Download Updated

« Last Edit: September 29, 2018, 17:40 by Blenux » Logged

Blender + Linux User Here.
Juso3D
Moderator
Hero Member
*****
Posts: 910


Welcome to Gildor Forums


View Profile
Re: Fortnite
« Reply #724 on: September 30, 2018, 07:32 »

Cowgirl Base - Download



Logged

Blender + Linux User Here.
GamingSoldiers
Newbie
*
Posts: 6


View Profile
Re: Fortnite
« Reply #725 on: September 30, 2018, 12:12 »

Hey i have a problem with the new Update an UEViewer. When i use the new AES key, i get this error:

Error during loading of encrypted pak file index. Probably the provided AES key is not correct.
 <- FPakVFS::ReadDirectory <- MountVFS <- appRegisterGameFile:C:\Program Files\Epic Games\Fortnite\/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- appSetRootDirectory:dir=C:\Program Files\Epic Games\Fortnite\ <- Main:umodel_build=818

What can i do to get access to the gamefiles?
Logged
Juso3D
Moderator
Hero Member
*****
Posts: 910


Welcome to Gildor Forums


View Profile
Re: Fortnite
« Reply #726 on: September 30, 2018, 12:21 »

Update uModel, and make sure you enter AES in correctly.
Logged

Blender + Linux User Here.
Gildor
Administrator
Hero Member
*****
Posts: 7972



View Profile WWW
Re: Fortnite
« Reply #727 on: September 30, 2018, 12:24 »

Hey i have a problem with the new Update an UEViewer. When i use the new AES key, i get this error:

... Main:umodel_build=818

What can i do to get access to the gamefiles?
Current build is 877. What do you think?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7972



View Profile WWW
Re: Fortnite
« Reply #728 on: September 30, 2018, 12:28 »

Hi guy and girls. I've just pushed umodel with temporary support for Fortnite changes in animation. You should set UE4 to 4.21 in order to use new data.

Please note that actually changes in Fortnite animation data has nothing in common with actual 4.21 code, so

a) most likely next game update will break compatibility again (when they'll update UE4 code)
b) when something what used real 4.21 will appear, I'll need to change code of umodel and remove hack allowing to load Fortnite animations with "use 4.21 version" hack.
Logged
Xcat13
Newbie
*
Posts: 2



View Profile
Re: Fortnite
« Reply #729 on: September 30, 2018, 13:15 »

I'm the only one that have this problem?
When I get the Evolved Werewolf Skin, the UV on the body is wrong, and don't know how to fix it Sad
(And I think it hapens with the non evolved too)
Logged
Houseprince
Newbie
*
Posts: 2


View Profile
Re: Fortnite
« Reply #730 on: September 30, 2018, 15:55 »

I'm the only one that have this problem?
When I get the Evolved Werewolf Skin, the UV on the body is wrong, and don't know how to fix it Sad
(And I think it hapens with the non evolved too)

works correctly with me..

import only the mesh in blender and export to .fbx

and apply texures in C4D..  Smiley

https://drive.google.com/open?id=1YHEw7-wIQd6SWq_dkAAUtzyF6dMJe3sE


* WW4k.jpg (89.13 KB, 1280x800 - viewed 263 times.)
Logged
Xcat13
Newbie
*
Posts: 2



View Profile
Re: Fortnite
« Reply #731 on: September 30, 2018, 16:20 »

I dont have C4D Sad
I have tryed with Maya and 3dMax but dont work, still the same
I just use to work with blender, so i'm a bit lost
I'm not sure if is ask for too much, But could someone share a .blend with the UV fixed?

https://i.imgur.com/NL4AYXB.png
Logged
Juso3D
Moderator
Hero Member
*****
Posts: 910


Welcome to Gildor Forums


View Profile
Re: Fortnite
« Reply #732 on: September 30, 2018, 16:33 »

I dont have C4D Sad
I have tryed with Maya and 3dMax but dont work, still the same
I just use to work with blender, so i'm a bit lost
I'm not sure if is ask for too much, But could someone share a .blend with the UV fixed?

https://i.imgur.com/NL4AYXB.png

Working on one now.

Logged

Blender + Linux User Here.
Juso3D
Moderator
Hero Member
*****
Posts: 910


Welcome to Gildor Forums


View Profile
Re: Fortnite
« Reply #733 on: September 30, 2018, 17:16 »

Werewolfs Blender - Download

Not 100% but rest is easy to do.
Logged

Blender + Linux User Here.
filament
Newbie
*
Posts: 1


View Profile
Re: Fortnite
« Reply #734 on: September 30, 2018, 20:18 »

FOR ALL THE FOLKS WISHING TO EXTRACT AUDIO FROM FORTNITE

Hi,
I have a small issue with audio file extraction.  It seems that any audio file that is over 100KB does not extract.

UModel can't export and convert the audio files automatically, but it can save them in .uexp+.ubulk format. That's not playable normally.

However...

The fabulous bnnm over at hcs64.com recently developed a decoder for the UE4OPUS format and included it in his software, vgmstream. It can convert .ue4opus to .wav.
To obtain a supported .ue4opus file from the .uexp+.ubulk files saved by UModel, you need to use a certain script also developed by bnnm.

Visit https://hcs64.com/mboard/forumlong.php?showthread=56732&lastpage to grab the .bms script. You can apply it to .uexp+.ubulk using QuickBMS to get a .ue4opus file that you can convert with vgmstream to .wav.

Have fun Smiley
filament
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS