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Topic: Fortnite (Read 280469 times)
Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #720 on:
September 28, 2018, 20:52 »
To all regarding Season 6 update
Has of Season 6, Fortnite Animations are currently not supported, due to engine version change, please wait till Gildor looks and fixes it when he can.
Please read
first page
when a major update has been released.
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Blender + Linux User Here.
Gildor
Administrator
Hero Member
Posts: 7972
Re: Fortnite
«
Reply #721 on:
September 28, 2018, 21:37 »
OPUS support is discussed here:
https://github.com/gildor2/UModel/issues/43
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Houseprince
Newbie
Posts: 2
Re: Fortnite
«
Reply #722 on:
September 28, 2018, 22:58 »
hey guys
i had a problem.. i import the mesh of the new cowgirl skin into blender.. but.. this mesh have all upgrades in one object.. but i need only the last upgrade from this skin..
how can i fix that?!
or where can i find help in this regard?!
thx in advance
LINK for example what i mean!
https://drive.google.com/open?id=1Ve1CT6eONA5eDZZfTI_MpGR8bGEzWQOm
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #723 on:
September 29, 2018, 12:20 »
Cowgirl Blend -
Download Updated
«
Last Edit: September 29, 2018, 17:40 by Blenux
»
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Blender + Linux User Here.
Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #724 on:
September 30, 2018, 07:32 »
Cowgirl Base -
Download
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Blender + Linux User Here.
GamingSoldiers
Newbie
Posts: 6
Re: Fortnite
«
Reply #725 on:
September 30, 2018, 12:12 »
Hey i have a problem with the new Update an UEViewer. When i use the new AES key, i get this error:
Error during loading of encrypted pak file index. Probably the provided AES key is not correct.
<- FPakVFS::ReadDirectory <- MountVFS <- appRegisterGameFile:C:\Program Files\Epic Games\Fortnite\/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- ScanGameDirectory <- appSetRootDirectory:dir=C:\Program Files\Epic Games\Fortnite\ <- Main:umodel_build=818
What can i do to get access to the gamefiles?
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #726 on:
September 30, 2018, 12:21 »
Update uModel, and make sure you enter AES in correctly.
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Blender + Linux User Here.
Gildor
Administrator
Hero Member
Posts: 7972
Re: Fortnite
«
Reply #727 on:
September 30, 2018, 12:24 »
Quote from: GamingSoldiers on September 30, 2018, 12:12
Hey i have a problem with the new Update an UEViewer. When i use the new AES key, i get this error:
...
Main:umodel_build=818
What can i do to get access to the gamefiles?
Current build is 877. What do you think?
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Gildor
Administrator
Hero Member
Posts: 7972
Re: Fortnite
«
Reply #728 on:
September 30, 2018, 12:28 »
Hi guy and girls. I've just pushed umodel with temporary support for Fortnite changes in animation. You should set UE4 to 4.21 in order to use new data.
Please note that actually changes in Fortnite animation data has nothing in common with actual 4.21 code, so
a) most likely next game update will break compatibility again (when they'll update UE4 code)
b) when something what used real 4.21 will appear, I'll need to change code of umodel and remove hack allowing to load Fortnite animations with "use 4.21 version" hack.
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Xcat13
Newbie
Posts: 2
Re: Fortnite
«
Reply #729 on:
September 30, 2018, 13:15 »
I'm the only one that have this problem?
When I get the Evolved Werewolf Skin, the UV on the body is wrong, and don't know how to fix it
(And I think it hapens with the non evolved too)
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Houseprince
Newbie
Posts: 2
Re: Fortnite
«
Reply #730 on:
September 30, 2018, 15:55 »
Quote from: Xcat13 on September 30, 2018, 13:15
I'm the only one that have this problem?
When I get the Evolved Werewolf Skin, the UV on the body is wrong, and don't know how to fix it
(And I think it hapens with the non evolved too)
works correctly with me..
import only the mesh in blender and export to .fbx
and apply texures in C4D.. Smiley
https://drive.google.com/open?id=1YHEw7-wIQd6SWq_dkAAUtzyF6dMJe3sE
WW4k.jpg
(89.13 KB, 1280x800 - viewed 263 times.)
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Xcat13
Newbie
Posts: 2
Re: Fortnite
«
Reply #731 on:
September 30, 2018, 16:20 »
I dont have C4D
I have tryed with Maya and 3dMax but dont work, still the same
I just use to work with blender, so i'm a bit lost
I'm not sure if is ask for too much, But could someone share a .blend with the UV fixed?
https://i.imgur.com/NL4AYXB.png
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #732 on:
September 30, 2018, 16:33 »
Quote from: Xcat13 on September 30, 2018, 16:20
I dont have C4D
I have tryed with Maya and 3dMax but dont work, still the same
I just use to work with blender, so i'm a bit lost
I'm not sure if is ask for too much, But could someone share a .blend with the UV fixed?
https://i.imgur.com/NL4AYXB.png
Working on one now.
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Blender + Linux User Here.
Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #733 on:
September 30, 2018, 17:16 »
Werewolfs Blender -
Download
Not 100% but rest is easy to do.
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Blender + Linux User Here.
filament
Newbie
Posts: 1
Re: Fortnite
«
Reply #734 on:
September 30, 2018, 20:18 »
FOR ALL THE FOLKS WISHING TO EXTRACT AUDIO FROM FORTNITE
Quote from: dongdong123 on September 30, 2018, 18:58
Hi,
I have a small issue with audio file extraction. It seems that any audio file that is over 100KB does not extract.
UModel can't export and convert the audio files automatically, but it can save them in .uexp+.ubulk format. That's not playable normally.
However...
The fabulous bnnm over at hcs64.com recently developed a decoder for the UE4OPUS format and included it in his software, vgmstream. It can convert .ue4opus to .wav.
To obtain a supported .ue4opus file from the .uexp+.ubulk files saved by UModel, you need to use a certain script also developed by bnnm.
Visit
https://hcs64.com/mboard/forumlong.php?showthread=56732&lastpage
to grab the .bms script. You can apply it to .uexp+.ubulk using QuickBMS to get a .ue4opus file that you can convert with vgmstream to .wav.
Have fun
filament
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