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Author Topic: Fortnite  (Read 280090 times)
StykaSmith
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Re: Fortnite
« Reply #750 on: October 09, 2018, 07:08 »

hey, anyone know where to find different skin color textures? Whenever i export a skins texture, even Brite Gunner or Jumpshot, the skin is white instead of black, tan, etc.
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Juso3D
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Re: Fortnite
« Reply #751 on: October 09, 2018, 08:07 »

hey, anyone know where to find different skin color textures? Whenever i export a skins texture, even Brite Gunner or Jumpshot, the skin is white instead of black, tan, etc.
_M texture has a mask for the skin tone, which you assign to in the game engine or 3d modeling program your using.
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StykaSmith
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Re: Fortnite
« Reply #752 on: October 09, 2018, 23:12 »

hey, anyone know where to find different skin color textures? Whenever i export a skins texture, even Brite Gunner or Jumpshot, the skin is white instead of black, tan, etc.
_M texture has a mask for the skin tone, which you assign to in the game engine or 3d modeling program your using.

sorry, still pretty new to this stuff, but do i just split the channels in Photoshop, because the Blue Channel looks like the right mask, but i don't see any way to get the correct skin tone, unless im missing something
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sega
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Re: Fortnite
« Reply #753 on: October 10, 2018, 16:22 »

hey, anyone know where to find different skin color textures? Whenever i export a skins texture, even Brite Gunner or Jumpshot, the skin is white instead of black, tan, etc.
_M texture has a mask for the skin tone, which you assign to in the game engine or 3d modeling program your using.

sorry, still pretty new to this stuff, but do i just split the channels in Photoshop, because the Blue Channel looks like the right mask, but i don't see any way to get the correct skin tone, unless im missing something

I dont think you have to split it. The different files are just different layers of the texture that you assing in a 3D program, i guess?

Btw: does anyone know if its possible to export the different physics or the hair, clothes etc and assign them in for example Cinema4D? So if you want to do your own animation all things behave the right way?
« Last Edit: October 10, 2018, 16:25 by sega » Logged
NevecEx
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Re: Fortnite
« Reply #754 on: October 14, 2018, 18:54 »

Btw: does anyone know if its possible to export the different physics or the hair, clothes etc and assign them in for example Cinema4D? So if you want to do your own animation all things behave the right way?

You can't export physics from the game but what you can do is recreate this behavior in C4D! Look up secondary motion with soft IK.
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FNBRLeaks
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Re: Fortnite
« Reply #755 on: October 16, 2018, 12:19 »

Key changed for v6.10
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FNBRLeaks
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Re: Fortnite
« Reply #756 on: October 16, 2018, 12:47 »

v6.10 AES

0x47C3245CFAB0F785D4DB3FA8E9967F887ECD623FA51308F1BD6BDB58FCFC6583
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toff
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Re: Fortnite
« Reply #757 on: October 16, 2018, 12:55 »

v6.10 AES

0x47C3245CFAB0F785D4DB3FA8E9967F887ECD623FA51308F1BD6BDB58FCFC6583
thank you
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sammmie
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Re: Fortnite
« Reply #758 on: October 18, 2018, 12:50 »

Is anyone else having an issue with loading emotes for female characters? When I load emotes on the characters their face becomes distorted
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Juso3D
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Re: Fortnite
« Reply #759 on: October 18, 2018, 14:46 »

Is anyone else having an issue with loading emotes for female characters? When I load emotes on the characters their face becomes distorted

In 3ds Max?, if so it's because of the bones being merged together, if Blender need to do body first, then head/other parts with the action editor.
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nicole_vn
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Re: Fortnite
« Reply #760 on: October 18, 2018, 22:58 »

Is there a way to extract ue files to the editor? for example, can I extract Physical Asset for a fortnite character?
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Gildor
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Re: Fortnite
« Reply #761 on: October 19, 2018, 00:37 »

Is there a way to extract ue files to the editor? for example, can I extract Physical Asset for a fortnite character?
Read the thread. This is not chat, this is discussion. And same question was already asked many times.
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lorp
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Re: Fortnite
« Reply #762 on: October 19, 2018, 04:07 »

pakchunk1000 - 0x9b6620fa9e8d0cf47f3ce00fa06edb5023da6cb4f119cfe1f27ace108c03c7b9
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FabianFG
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Re: Fortnite
« Reply #763 on: October 19, 2018, 09:52 »

pakchunk1000 - 0x9b6620fa9e8d0cf47f3ce00fa06edb5023da6cb4f119cfe1f27ace108c03c7b9
I'm too slow xD. I also just wanted to post it
0x9B6620FA9E8D0CF47F3CE00FA06EDB5023DA6CB4F119CFE1F27ACE108C03C7B9
« Last Edit: October 19, 2018, 10:05 by FunGames » Logged
nicole_vn
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Re: Fortnite
« Reply #764 on: October 19, 2018, 10:03 »

Is there a way to extract ue files to the editor? for example, can I extract Physical Asset for a fortnite character?
Read the thread. This is not chat, this is discussion. And same question was already asked many times.

Could you than help please, where can I get information on that topic?
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