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Topic: Fortnite (Read 280470 times)
SteveSomewhat
Newbie
Posts: 5
Re: Fortnite
«
Reply #780 on:
November 03, 2018, 13:15 »
Anyone found the Regular Deadfire (Halloween Cowboy) textures?
Having troubles with it
Sorry if it's a bit Unrelated
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #781 on:
November 03, 2018, 13:25 »
Quote from: SteveSomewhat on November 03, 2018, 13:15
Anyone found the Regular Deadfire (Halloween Cowboy) textures?
Having troubles with it
Sorry if it's a bit Unrelated
M_MED_BadassCowboy
-Warning, it's not a simple material setup.
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Blender + Linux User Here.
RedBear
Full Member
Posts: 226
Re: Fortnite
«
Reply #782 on:
November 03, 2018, 17:27 »
Guys, no one can answer my question above?
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SteveSomewhat
Newbie
Posts: 5
Re: Fortnite
«
Reply #783 on:
November 03, 2018, 19:56 »
Quote from: Blenux on November 03, 2018, 13:25
Quote from: SteveSomewhat on November 03, 2018, 13:15
Anyone found the Regular Deadfire (Halloween Cowboy) textures?
Having troubles with it
Sorry if it's a bit Unrelated
M_MED_BadassCowboy
-Warning, it's not a simple material setup.
...Not good. What do you mean by that? can you please explain how do I set it up?
Thanks in Advance!!!
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #784 on:
November 04, 2018, 11:28 »
Quote from: SteveSomewhat on November 03, 2018, 19:56
Quote from: Blenux on November 03, 2018, 13:25
Quote from: SteveSomewhat on November 03, 2018, 13:15
Anyone found the Regular Deadfire (Halloween Cowboy) textures?
Having troubles with it
Sorry if it's a bit Unrelated
M_MED_BadassCowboy
-Warning, it's not a simple material setup.
...Not good. What do you mean by that? can you please explain how do I set it up?
Thanks in Advance!!!
This is what is looks like when just the textures are applied and not all the color mask setups for the model.
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Blender + Linux User Here.
Th3Unkn0wn
Newbie
Posts: 4
Re: Fortnite
«
Reply #785 on:
November 14, 2018, 19:45 »
AES key for 6.30
0xda62d5dbf537499ef82351fc4751d2afc82e35caf19945bdd02e3c6bb9462491
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sammmie
Newbie
Posts: 4
Re: Fortnite
«
Reply #786 on:
November 15, 2018, 12:31 »
Quote from: Blenux on October 23, 2018, 08:17
Quote from: sammmie on October 23, 2018, 02:38
Quote from: Blenux on October 18, 2018, 14:46
Quote from: sammmie on October 18, 2018, 12:50
Is anyone else having an issue with loading emotes for female characters? When I load emotes on the characters their face becomes distorted
In 3ds Max?, if so it's because of the bones being merged together, if Blender need to do body first, then head/other parts with the action editor.
I've already attempted this, also I am doing this in blender. The issue seems to persist. Am I not supposed to load the emote ani on the head mesh?
It will end up like this when head is done first and then you go to load the animation again with the befzz's psa import (not action editor) on the body,
but if you load the animation into Body first, and then assign that animation onto the head with the action editor in blender, you will get the proper animation has intended.
Got it, blessed thank you!
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sammmie
Newbie
Posts: 4
Re: Fortnite
«
Reply #787 on:
November 15, 2018, 13:16 »
Would anyone happen to know how to load Fortnite animations on a different model via blender?
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #788 on:
November 15, 2018, 13:53 »
Quote from: sammmie on November 15, 2018, 13:16
Would anyone happen to know how to load Fortnite animations on a different model via blender?
export any animation you want to do and load it in the psa like any other, note that CMF is for female and CMM is for Male etc.
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Blender + Linux User Here.
SteveSomewhat
Newbie
Posts: 5
Re: Fortnite
«
Reply #789 on:
November 16, 2018, 20:48 »
Is there a way of putting the normal textures for the Deadfire skin? Sorry for long time not responding lol
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RGB360
Guest
Re: Fortnite
«
Reply #790 on:
November 16, 2018, 22:30 »
Hello ! Thank you very much for these tools and explanations, everything works perfectly for me. I'm looking for animation with arms crossed and rest, if you have an idea where I can find it ! Thank you
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #791 on:
November 18, 2018, 07:50 »
Male_Commando_Idle_2?
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Blender + Linux User Here.
RGB360
Guest
Re: Fortnite
«
Reply #792 on:
November 18, 2018, 14:05 »
Quote from: Blenux on November 18, 2018, 07:50
Male_Commando_Idle_2?
Great, thank you Blenux ! I had not thought of going to the menu.
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Philno
Newbie
Posts: 24
Re: Fortnite
«
Reply #793 on:
November 21, 2018, 10:10 »
Quote from: Blenux on September 09, 2018, 19:17
Jumpshot is a tricky one, still haven't fully figured it out yet but got this far, hair still isn't right (wrong texture) but if I use different one, another part of part will be wrong, ear ring is part of the body mesh also, but thing comes down to figuring out coloring them properly, UE4 material setups can get complex.
and Hooks Sunglasses are in the Starfish_headphone mesh, again have to remove the extra geometery to get the sunglasses, PM can show you that way to much for posting on here.
Hey, would you be able to help me with this skin or send me an fbx, i've managed to get the skin etc with the model however when i load in the head skin the chin turns into teeth etc.
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Gildor
Administrator
Hero Member
Posts: 7972
Re: Fortnite
«
Reply #794 on:
November 21, 2018, 11:27 »
Hi guys.
May be it's worth adding another one Fortnite thread where you could share information about how you did models of good quality in Blender, Max or whatever else? I suppose geometry will be unchanged, but you can share screenshots of model renders, and screenshots of materials - how they appear in editor. It's just an idea, and not sure that you'd like to share anything, but if yes - I'm ok if thread will be created.
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