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Author Topic: Fortnite  (Read 280038 times)
Juso3D
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Re: Fortnite
« Reply #1125 on: April 17, 2019, 13:46 »

Can you give me the link of this patch please? I may not have downloaded the good ...

It's on the first page of this thread, make sure to set the engine version to 4.23 or Fortnite.
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BlendSkill
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Re: Fortnite
« Reply #1126 on: April 17, 2019, 13:48 »

It works ... I do not understand, I did the same thing as earlier ...
Thank you
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WOLFIE_OG
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Re: Fortnite
« Reply #1127 on: April 21, 2019, 03:39 »

can i get some help i try and open pak folder with umodel and i get this in the terminal
https://prntscr.com/neq3rq
anyone know how to fix?
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FabianFG
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Re: Fortnite
« Reply #1128 on: April 21, 2019, 11:02 »

Read the thread...
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abdumatin
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Re: Fortnite
« Reply #1129 on: April 22, 2019, 10:29 »

Hello guys! I wanted to know if by any chance I can export the post process volume setting of the fortnite map into a text file or maybe if it is possible for me to see the post processing volume box settings.


Thanks!
« Last Edit: April 22, 2019, 10:42 by abdumatin » Logged
Purx123
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Re: Fortnite
« Reply #1130 on: April 23, 2019, 22:47 »

Hi guys, someone knows where the "Nitehare" skin  Huh? Thanks
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Juso3D
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Re: Fortnite
« Reply #1131 on: April 24, 2019, 06:32 »

Hi guys, someone knows where the "Nitehare" skin  Huh? Thanks

He is in the pakchuck files, you will need this Aes Key has it's different from the main paks.

Nitehare = 0xAA37C24F7F455678848CF8FE0AF66EE50CFC5C71ED7671FC902B15DCFD4E689C

(Note - Once he is placed into the main paks soon this aes key will no longer work)
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BlendSkill
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Re: Fortnite
« Reply #1132 on: April 25, 2019, 17:33 »

Hello
In the Umodel opensource on Github, which file uses the AES key to decrypt the files?
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Gildor
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Re: Fortnite
« Reply #1133 on: April 25, 2019, 19:48 »

Look for "GAesKey" variable.
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XZCendence
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Re: Fortnite
« Reply #1134 on: April 26, 2019, 04:43 »

Look for "GAesKey" variable.
Glidor can you make umodel so it can change and replace file names and move them around instead of using HxD?
also, can you help me with exporting meshes and just files in general AS Uassets because creating a new project in the unreal editor and pasting the uassets in the project directory will let you open them in the editor
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Juso3D
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Re: Fortnite
« Reply #1135 on: April 26, 2019, 09:06 »

Look for "GAesKey" variable.
Glidor can you make umodel so it can change and replace file names and move them around instead of using HxD?
also, can you help me with exporting meshes and just files in general AS Uassets because creating a new project in the unreal editor and pasting the uassets in the project directory will let you open them in the editor
1 - Skin switching isn't allowed here.

2 - You can save uassets already, but you're going to find that UE4 can't open them once they are cooked.
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abdumatin
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Re: Fortnite
« Reply #1136 on: April 27, 2019, 09:54 »

Hey guys Im confused over here on how fortnite created the peely skin face because it looks weird.
and Also Has anybody figured out how fortnite makes different skeletal models with different hierarchy but same skeleton play the same animation? Because Im very confused and when I tried retargeting I have to always rebuild the skeleton and stuff and then I tried assigning skeleton it says the same Different Hiearchy rebuild animations and stuff.
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Juso3D
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Re: Fortnite
« Reply #1137 on: April 27, 2019, 09:59 »

http://www.youtube.com/watch?v=tWVZ6KO4lRs
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abdumatin
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Re: Fortnite
« Reply #1138 on: April 27, 2019, 14:48 »


It is confused I dont understand it.
Have you done it yourself by any chance and maybe succeeded?
« Last Edit: April 27, 2019, 15:03 by abdumatin » Logged
Juso3D
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Re: Fortnite
« Reply #1139 on: April 27, 2019, 14:49 »


It is confusing I dont understand it.
Have you done it yourself by any chance and maybe succeeded?
Nope hardly understand it also, watch their other videos containing Fortnite stuff, shows more in them.
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