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Author Topic: Mortal Shell  (Read 945 times)
spiritovod
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« on: July 03, 2020, 22:04 »

Game: Mortal Shell (steam page)
UE4 version: 4.24 (release version) / 4.25 (latest version)

All works fine - including meshes, textures and animations - with the latest umodel build (1589 at the moment). For better materials support and some static meshes you can use specific build from this topic, simply choose proper engine version.

Update: Final version is the same as beta version in terms of compatibility and engine version.
Update 2: Since around Virtuous Cycle DLC, the game is upgraded to 4.25 engine, everything still works fine.


* Clipboard01.jpg (103.11 KB, 2550x1236 - viewed 77 times.)
« Last Edit: December 30, 2022, 16:14 by spiritovod » Logged
ring583
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« Reply #1 on: July 05, 2020, 07:50 »

Using today's build (2020, July 4th, build 1262), but the textures are fragmented.

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spiritovod
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« Reply #2 on: July 05, 2020, 16:25 »

@ring583: Textures are fine. Though some materials has custom format, so you can't preview or export models with them properly.
Here is how usual model from the game looks like: https://i.imgur.com/jch0x40.png
Here is how materials are applied for your model: https://i.imgur.com/T9IHgT0.png

In case if you didn't see corresponding tutorials, here is small example. Export that model, open UmodelExport\Game\Enemies\Waifu_v2\tex\waifu_body.props.txt and scroll down to something like "ParameterValue = Texture2D'/Game/Enemies/Waifu_v2/tex/waifu_body_BC.waifu_body_BC'". Open that texture in umodel: https://i.imgur.com/Curc31y.png - now you can export it as well and use along with other textures for the model. Repeat...  

Long story short - if a model using custom material, you should re-create it manually in blender/max according to materials specs. Of course, Gildor is fixing stuff here and there constantly, but materials were never a top-priority for reasons (and that's why I also don't mention them in compatibility overview for a game).
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dantesai
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« Reply #3 on: December 29, 2022, 17:40 »

Memory: bad allocation size -14088796 bytes
appMalloc: size=-14088796 (total=8 Mbytes) <- FArray::Empty: 1430481699 x 12 <- TArray::SerializeSimple <- SerializeBulkArray <- SerializeOccluderData <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'big_stone.big_stone', pos=106E04, ver=522/0 (unversioned), game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: /Game/Environment_Assets/Landscape/meshes/Stones/big_stone.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1589

game down from epic games luncher
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spiritovod
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« Reply #4 on: December 30, 2022, 04:58 »

@dantesai: Latest game version is using 4.25 engine, probably since release of DLC, and everything seems to works fine if proper engine version is set. I've updated first post accordingly.
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dantesai
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« Reply #5 on: December 30, 2022, 06:58 »

sometime , there will still happen some crashes。use Tales of Arise build version 4.25

Memory: bad allocation size 1396887888 bytes
appMalloc: size=1396887888 (total=11 Mbytes) <- FArray::Empty: 1131945486 x 24 <- TArray::Serialize: 0/0 <- FStaticMeshLODModel4<< <- TArray::Serialize: 2/4 <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'column_01.column_01', pos=BCE1, ver=518/0 (unversioned), game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: /Game/Environment_Assets/MergedAssets/column_01.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1587
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