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Author Topic: Hellblade: Senua's Sacrifice  (Read 4539 times)
1212aaa
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« on: August 09, 2017, 05:12 »

http://store.steampowered.com/app/414340/Hellblade_Senuas_Sacrifice/



umodel do not work.
« Last Edit: August 09, 2017, 21:00 by Gildor » Logged
Gildor
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« Reply #1 on: August 09, 2017, 10:08 »

And what happens?
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1212aaa
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« Reply #2 on: August 09, 2017, 11:31 »


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Gildor
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« Reply #3 on: August 09, 2017, 12:01 »

Guy, what about UPDATING umodel before posting "it doesn't work"? Also, did you ever try opening any file after that, or looking at zeros in size column entirely blocked you from doing anything?
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Chrono
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« Reply #4 on: August 09, 2017, 19:34 »

Guy, what about UPDATING umodel before posting "it doesn't work"? Also, did you ever try opening any file after that, or looking at zeros in size column entirely blocked you from doing anything?

This game works just fine. I've already tested it and the files with a recent version of umodel.
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Gildor
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« Reply #5 on: August 09, 2017, 20:01 »

Yes, sure. This game was added to compatibility list yesterday. But I see that this guy is doing something absolutely wrong.
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Shaft6
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« Reply #6 on: August 09, 2017, 20:47 »

Good day, I don't think it's need but yeah, I can confirm uModel works fine with this game. I would like to ask for some help if possible though. I've just got Senua and a Warrior out of the packs.

As you can see, the Warrior imports properly into Blender



However, when I try with Senua, the model doesn't get imported properly, the armature is in there and the weights are in there, the mesh though



I've used this Befzz's script (This one) because it's the only one that was able for me to import any pskx into Blender.

I've also threw the pskx into the Skeletal Mesh Editor, but it doesn't open it since it has too many bones and then proceeds to crash.

Any ideas what is causing this? Thanks in advance!
« Last Edit: August 09, 2017, 20:54 by Shaft6 » Logged
Gildor
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« Reply #7 on: August 09, 2017, 21:02 »

I don't remember at which state SkelEdit's pskx support, sorry. And I can't say anything about Blender plugin. In your case I'd try importing a mesh into 3ds Max. Or probably use md5mesh export - I don't know if Blender supports it, but if yes - may be it will work better?
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lzt120
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« Reply #8 on: August 13, 2017, 10:28 »

Using the umodel Updated 29 July, 2017,it does not export the animation of Senua.

Found 43601 game files (190 skipped)
Loading package: /HellbladeGame/Content/Character/Senua_new/Anims/Balance/CAM_sen_bal_dismount.uasset Ver: 510/0 Engine: 0 [Unversioned] Names: 54 Exports: 4 Imports: 9 Game: 10000F0
Memory: allocated 11704349 bytes in 43952 blocks
Loaded in 0 sec, 1 allocs, 0.00 MBytes serialized in 0 calls.
Exporting objects ...
Memory: allocated 11704285 bytes in 43952 blocks
Loading package: /HellbladeGame/Content/Character/Senua_new/Models/sk_senua_Skeleton.uasset Ver: 510/0 Engine: 0 [Unversioned] Names: 1044 Exports: 30 Imports: 7 Game: 10000F0
Memory: allocated 11771906 bytes in 43964 blocks
Loading Skeleton sk_senua_Skeleton from package /HellbladeGame/Content/Character/Senua_new/Models/sk_senua_Skeleton.uasset
WARNING: StructProperty "USkeleton::VirtualBoneGuid" was not found
WARNING: ArrayProperty "USkeleton::Sockets" was not found
WARNING: ArrayProperty "USkeleton::SlotGroups" was not found
WARNING: BoolProperty "USkeleton::IsInCinematicState" was not found
WARNING: ObjectProperty "USkeleton::CurveLodListAsset" was not found
Loaded in 0.001 sec, 15 allocs, 0.05 MBytes serialized in 12 calls.
Exporting objects ...
Exporting Skeleton sk_senua_Skeleton to G:/umodel_win32/UmodelExport/Character/Senua_new/Models
Memory: allocated 11780178 bytes in 43965 blocks
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Gildor
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« Reply #9 on: August 13, 2017, 10:35 »

I see no terrors in log, so I suppose you're doing something wrong. Probably you're new to UModel. I'd recommend you to watch tutorials here:
https://www.youtube.com/playlist?list=PLJROJrENPVvK-V8PCTR9qBmY0Q7v4wCym
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godskin
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« Reply #10 on: August 13, 2017, 16:13 »

Working Confirm
- Animation Export Work
- Texture Work
- Model Work



« Last Edit: August 13, 2017, 16:47 by godskin » Logged
Xen42
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« Reply #11 on: January 03, 2023, 16:45 »

New user, this is my first time using UModel but I've been following tutorials and stuff for the last 3 hours. I've managed to extract the character models for Senua and Hella, and other characters can be viewed just fine in the model viewer, but I want to extract environment assets such as buildings and such, and I'm having issues with that.

From what I understand, the meshes are located in the folders under "Game>Environments>Personal" but I run into fatal errors whenever I try to extract anything from there (usually "RowArray item Size mismatch: expected 0. serialized 6"). The game currently extracts on 4.25 (not 4.15 like the compatibility list says, but I have tried extracting with that too). Any advice?
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spiritovod
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« Reply #12 on: January 03, 2023, 19:14 »

@Xen42: Use specific umodel build from this topic with game specific override option, static meshes from latest game version should be supported there. And it is using 4.25 Plus engine since "Enhanced Edition" update.
« Last Edit: November 04, 2023, 22:22 by spiritovod » Logged
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