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Author Topic: StaticMesh export Fatal Error RawArray item size mismatch  (Read 3135 times)
gryphius
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« on: September 30, 2017, 00:31 »

Dear Gildor,

First of all, thanks for the amazing program! It's easy to use and great for testing purposes.
However, at this point i'm stuck:
Exporting a chassis skeletal mesh is no problem and i imported the chassis in 3ds max and i'm able to edit it. But in the exhaust was in a different .uasset file.
I've found the file but whenever i want to open it/export it i'm getting the following error:

Code:
RawArray item size mismatch: expected 0, serialized 16

SerializeBulkArray <- FStaticMeshVertexBuffer4<< <- FStaticMeshLODModel4<< <- TArray::Serialize:0/6 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'exhaust001.exhaust001', pos=4D09, ver=508/0, game=ue4.0 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=620

I've searched the entire evening on the internet trying to find out what it means and how I can move on, unfortunatly haven't found anything related to my problem or how to solve it.

Hope you've got some spare time to help me out with this problem.

Thanks in advance.
Kind regards,
Gryphius.
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gryphius
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« Reply #1 on: September 30, 2017, 00:41 »

Feeling like an idiot right now..

Figured it out:
Checkbox: Override game detection, selecting the correct engine version and it worked  Grin Grin
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Gildor
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« Reply #2 on: September 30, 2017, 00:44 »

It's nice that you've solved the problem by yourself Smiley
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