March 29, 2024, 05:48
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: Cannot extract from any file other than Entry.bsm (XBox360 Bioshock 1)  (Read 28472 times)
AJ
Newbie
*
Posts: 33


View Profile
« Reply #30 on: October 09, 2010, 23:45 »

Gildor, I'm positive that the textures are in the .blk file.

Here is why:

MANIFEST.MF defines all the files for the game.

Notice that for each bulkcontent file (minerva_alevel.blk, minerva_blevel.blk, minerva_clevel.blk), it points to the .blk file that was included with the DLC.

Code:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; bulkcontent files

[c4catalog.bdc]
FileName=singleplayer\c4catalog.bdc
Priority=2
[bulkcontent\c4catalog.bdc]
FileName=singleplayer\c4catalog.bdc
Priority=2

[bulkcontent\minerva_alevel.blk]
FileName=singleplayer\bulkfiletexturesdlcfour.blk
Priority=2
[bulkcontent\minerva_alevelanimgroups.blk]
FileName=singleplayer\bulkfileanimgroupsdlcfour.blk
Priority=2

[bulkcontent\minerva_blevel.blk]
FileName=singleplayer\bulkfiletexturesdlcfour.blk
Priority=2
[bulkcontent\minerva_blevelanimgroups.blk]
FileName=singleplayer\bulkfileanimgroupsdlcfour.blk
Priority=2

[bulkcontent\minerva_clevel.blk]
FileName=singleplayer\bulkfiletexturesdlcfour.blk
Priority=2
[bulkcontent\minerva_clevelanimgroups.blk]
FileName=singleplayer\bulkfileanimgroupsdlcfour.blk
Priority=2

Quote
I don't want to download gigabytes just to check whether I will be able to extract a few textures ...

It's only 350 megs zipped, not gigabytes Wink
« Last Edit: October 09, 2010, 23:47 by AJ » Logged
MegaScience
Full Member
***
Posts: 91


View Profile
« Reply #31 on: October 18, 2010, 07:26 »

Ya, if the Manifest file is redirecting the file search to there, then doesn't that mean they're in there?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #32 on: October 18, 2010, 10:28 »

blk files has no catalogue, these files contains only a plain data. Metadata for them is located inside bdc files, umodel scans them all.
Logged
AJ
Newbie
*
Posts: 33


View Profile
« Reply #33 on: October 19, 2010, 05:49 »

Hmm, I understand what you mean gildor, but I'm not sure if I was very clear explaining above.

Let me try to explain.

You said that the problem was you don't know where the textures are kept this time.

c4catalog.bdc says that textures are in minerva_alevel.blk.

When I noticed umodel was looking for minerva_alevel.blk, you said it was wrong that I renamed bulkfiletexturesdlcfour.blk to minerva_alevel.blk.

However, I'm saying that minerva_alevel.blk = bulkfiletexturesdlcfour.blk.

The reason I think this is true, is because of the file code I found that I quoted above.

That file is a "definition" file that tells the game where to get the assets.

You can see the relevant part is when it defines minerva_alevel.blk and tells the game that the FileName, where the game is supposed to look, is actually bulkfiletexturesdlcfour.blk.

[bulkcontent\minerva_alevel.blk]
FileName=singleplayer\bulkfiletexturesdlcfour.blk

Does that make sense?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #34 on: October 19, 2010, 21:50 »

If everything you are talking about is correct, you should extract correct textures after simple renaming of blk files. But you don't.
Logged
MegaScience
Full Member
***
Posts: 91


View Profile
« Reply #35 on: October 20, 2010, 02:42 »

Well then, can you at least undo that last update for this that made textures come out scrambled? I'll settle for the low resolution versions if I could get those.
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #36 on: October 20, 2010, 09:51 »

I have made 2 correct changes:
1) decoding XBox360 textures
2) support for any number of bdc files

If you see that textures are incorrect - rename blk files back, umodel will not try to get hi-res image from incorrect bulk file.
Logged
MegaScience
Full Member
***
Posts: 91


View Profile
« Reply #37 on: October 28, 2010, 19:30 »

Gildor, they announced the DLCs will be coming to PC. The Protector Trials by December, and Minerva's Den at a yet-to-be-determined date. Do you believe you can keep interest long enough to address any minor problems we may have with them?

An explanation that was given is that they were having bugs and such in building the DLCs for PC, and passed a deadline. This might mean the final stuff will have odd coding as fixes, so it might take a little work if so.
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #38 on: October 30, 2010, 14:02 »

Good news.
I have no ability to buy XBox360, so it's always bad when a cool game is published for consoles only.
Logged
Skykila
Global Moderator
Sr. Member
*****
Posts: 266



View Profile
« Reply #39 on: October 30, 2010, 14:07 »

Fully support! Wink
Logged

I have the simplest tastes. I am always satisfied with the best.
Oscar Wilde
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS