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Author Topic: Destroy All Humans - Path of the Furon  (Read 9367 times)
zardalu
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« on: May 30, 2010, 03:33 »

Hi Gildor,

Here is a file from Destroy All Humans - Path of the Furon:

http://www.sendspace.com/file/owsadl

If I use -nomesh option then I can view textures with no issue. Otherwise, I get the error below:
Code:
Found 989 game files (5 skipped)
...
*** ERROR: Serializing behind stopper
FUE3ArchiveReader::Serialize <- TArray::SerializeSimple <- TRawArray<< <- FStaticLODModel3<< <- TArray::Serialize <- USkeletalMesh::SerializeSkelMesh3 <- USkeletalMesh::Serialize <- LoadObject:SkeletalMesh'IS_Los_Angeles_NexoWalkerBoss.CH_NexoWalker', pos=272780, ver=455/90, game=1000 <- UObject::EndLoad <- UnPackage::CreateExport:IS_Los_Angeles_NexoWalkerBoss.xxx:1562 <- LoadWholePackage <- Main
« Last Edit: May 30, 2010, 18:40 by gildor » Logged
esr911
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« Reply #1 on: May 30, 2010, 04:21 »

This game is a real shame that it's not supported, because Textures, Animation IS supported just not MESHES. Maybe if Gildor has time to look at it, it would be great.

..:: ESR911 ::..
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zardalu
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« Reply #2 on: June 15, 2010, 04:07 »

This is from an xbox game iso, so forgive the noob question, but where in an xbox iso is the exe that would be required to add support for this game?  Is it the default.xex file that is needed?
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Gildor
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« Reply #3 on: June 15, 2010, 11:41 »

I'm already have default.xex from this game.
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Gildor
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« Reply #4 on: November 30, 2010, 02:06 »

This game is now fully supported.
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esr911
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« Reply #5 on: November 30, 2010, 03:11 »

This game is now fully supported.

Bro, we're a good team.. Thanks for supporting this oldie but funny.

..:: ESR911 ::..
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logansan25
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« Reply #6 on: November 30, 2010, 13:58 »

Pc or Xbox?
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esr911
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« Reply #7 on: November 30, 2010, 20:01 »

Pc or Xbox?

PS3 & Xbox360 Only

http://en.wikipedia.org/wiki/Destroy_All_Humans!_Path_of_the_Furon

..:: ESR911 ::..
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SLI_Fallen
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« Reply #8 on: January 19, 2011, 16:09 »

EDIT: This problem has been resolved! Thanks to you-know-who-you-are!!
« Last Edit: January 23, 2011, 16:16 by SLI_Fallen » Logged
Grendor
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« Reply #9 on: March 25, 2017, 07:19 »

Hey uh, I'm having a fatal error with some of the packages, and typically the most important ones. KronosGame.xxx and Engine.xxx crash umodel immediately upon loading. Here is the error for KronosGame.xxx

lzxd_decompress(48239,131072) returned 11
appDecompressLZX <- appDecompress:CompSize=48239 UncompSize=131072 Flags=0x4 <- DecompressBlock:block=F20+BC6F <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:KronosGame.xxx, ver=100000/0, game=0 <- UnPackage::LoadPackage:KronosGame.xxx <- CUmodelApp::ShowPackageUI <- Main:umodel_version=469
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Gildor
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« Reply #10 on: March 25, 2017, 10:12 »

Are you opening XBox360 or PS3 version of the game?
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Grendor
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« Reply #11 on: March 26, 2017, 04:00 »

Xbox360, I don't have the PS3 version.
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Gildor
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« Reply #12 on: March 26, 2017, 09:40 »

Try to override compression to LZO or ZLIB.
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Grendor
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« Reply #13 on: April 11, 2020, 21:49 »

Hey uh. I discovered there's exclusive models to the PS3 version, yet apparently Umodel doesn't support the PS3 version. There's two errors I get with different methods. It seems both textures and Skeletal meshes cause it to crash.
With only textures selected I get this:
Code:
FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- UTexture3::Serialize <- UTexture2D::Serialize <- LoadObject:Texture2D'CH_EmperorMeningitus.TX_Emperor_Diff', pos=7C2, ver=539/90, game=doh <- UObject::EndLoad <- LoadWholePackage:CH_EmperorMeningitus <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1179

With only Skeletal meshes:

Code:
FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- LoadObject:MorphTargetSet'IS_Gorta.CH_USMale01_MorphTargetSet', pos=185E1EE, ver=539/90, game=doh <- UObject::EndLoad <- LoadWholePackage:IS_Gorta <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_build=1179

I REALLY need to be able to get the skeletal meshes and textures from the PS3 version of the game as it includes specific characters, the Emperor himself is my main goal. In the Xbox version he never appears as a full model outside of cutscenes, however in the PS3 version he does appear fully and has model files and textures for himself, as evidenced by the internal files themselves.

These are the files that contain his textures, and if it matters, face effects. I'm not sure exactly which archive contains his model, as all the character models are packed into larger archives used for either the startup package or level packages.

https://www.dropbox.com/s/0dmmtel6agiw7fm/CH_EmperorMeningitus.zip?dl=0
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Gildor
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« Reply #14 on: April 11, 2020, 22:12 »

Many PS3 UE3 games (can't say about THIS ONE exactly, I didn't look at its PS3 assets) has major changes in mesh data formats, which can't be supported without spending huge amount of time (or without using PS3 SDK, what's unacceptable). So, if you want to get only PS3 model, you can't do that with UModel. And I doubt there's a third-party tool which will do that job for you.

Updated a few seconds later
I had XBox360 game, which had upk version 455/90. Here I see 539/90, i.e. the engine version is much newer, in other words - it's different from used for XBox360. My X360-specific changes might (and seems don't) work for PS3 version of the game.
« Last Edit: April 11, 2020, 22:15 by Gildor » Logged
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