Helllo all, wanted to come on here and say thanks again to Gildor for creating such an awesome tool!
Glad to see a strong community with an interest in Unreal game animations and model assets so we can all learn and inspect them.
I had already attempted to contact you Via facebook, but thought I would do it in a more "official" way on your forums.
Once again, I am looking to see if you could possibly add support for Splinter Cell Chaos Theory and Splinter Cell Double Agent (Unreal Engine Warfare 2.x version 829). Up to date, I haven't found any record of anyone who was able to extract any Unreal data from either game because the traditional Unreal file format is not directly exposed (.unr, .usx, .ukx, .uax etc). I've been able to find a method to extract in-tact unreal files from both games, and would love nothing more than to see your tool add support for these engine builds. Currently, an "assertion failed" error is given. I do understand that your tool currently provides support for several compression schemes, but I would like to let you know that Double Agent nor Chaos Theory use traditional compression schemes, but instead use in-house developed localization that actually break Unreal data.
I have attached a link to in-tact Unreal data for both Chaos Theory and Double Agent. I am corssing my fingers in hopes that you can provide support for both of these games sooner rather than later as it will directly affect development of a future release project in the works right now.
Thanks again for all your support up until now and hope to see what magic you can work with this!
Chris
Link -
http://rapidshare.com/files/405751319/Chaos_Theory_and_Double_Agent_Animations.zip