April 16, 2024, 15:51
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: Battlefleet Gothic Armada 2 PSKX files not importing, Causing Max to Freeze  (Read 1982 times)
Gildor
Administrator
Hero Member
*****
Posts: 7973



View Profile WWW
« Reply #15 on: October 31, 2019, 20:28 »

Are you sure this game using UE4.24? This engine version is under development by Epic. Man, you're making too many untypical noob mistakes. Typical UModel mistakes are described in "Unreal Engine 4" board, in "BOARD RULES" topic.
Logged
Ricardo
Newbie
*
Posts: 14


View Profile
« Reply #16 on: November 01, 2019, 16:05 »

Hello again, yep I'm noob. I still have doubts. sorry;/. Ehh I would want to know if I have to export to blender or I can modify models in Ue viewer. If I have to export models to blender, I would want what and how to do it. Because there are several options: 3 folders named mesh: meshC, meshs and MeshShip, besides I know the models are divided in pieces. https://ibb.co/W2LFWbb I'm lost. On the other hand I want also change textures, maybe I would also have to export textures folder? and what meaning "materials" also I should export them? https://ibb.co/bmq2Ks5
When I see mesh I don't know what to do with them. How work with them. what I want is modify models, colors/textures
« Last Edit: November 01, 2019, 16:11 by Ricardo » Logged
Gildor
Administrator
Hero Member
*****
Posts: 7973



View Profile WWW
« Reply #17 on: November 01, 2019, 16:11 »

This forum has no information about modifying models (i.e. how to place changed models back into the game).
Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS