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Author Topic: RIME  (Read 2971 times)
ravio_UE
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« on: January 21, 2018, 23:04 »

Hello,

Does anyone know how to use UE viewer with Rime (http://www.tequilaworks.com/en/projects/rime/) a game from tequilaworks realised with Unreal Engine ?

UE viewer is able to open the .pak file and explore all sub files, but when i try to open .uasset from mesh dirrectory UE viewer crash...  







however I think it is possible to have access to 3d models because someone has already managed to extract the fox from the game (and later convert the model for xnalara) :

https://oo-fil-oo.deviantart.com/art/RIME-FOX-684477514

« Last Edit: January 22, 2018, 00:15 by Gildor » Logged
Gildor
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« Reply #1 on: January 22, 2018, 00:16 »

Did you try only 4.11 engine version?
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ravio_UE
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« Reply #2 on: January 22, 2018, 02:22 »

I've just try again and you're right ! I need select the UE4 - 4.12 for load a mesh in UE viewer !

Another question, for Abzu, the diving game, do you know witch version of UE i need to choose in UE Viewer's gui setting ?
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Gildor
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« Reply #3 on: January 22, 2018, 11:30 »

Abzu has its own thread - http://www.gildor.org/smf/index.php/topic,3053.0.html
You may see settings in the "Compatibility table".
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redtank
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« Reply #4 on: January 23, 2018, 22:51 »

Cannot get most of anim done with latest Umodel
assigned game as UE 4.12

seems like some kinds of anim compression not supported by Umodel

Serializing behind stopper (1F1C8+10000 > 28F9C)
FPakFile::Serialize <- TArray::SerializeSimple <- UAnimSequence4::Serialize <- LoadObject:AnimSequence4'KID_Idle.KID_Idle', pos=1F1C8, ver=504/0 (unversioned), game=ue4.12 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_version=647

content: https://drive.google.com/open?id=19PI3Xacg80fPaJ_DIv-KloUqCodyc3tO
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redtank
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« Reply #5 on: April 11, 2018, 19:18 »

still got the same anim error with latest build ( 11.04.2018 )
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Gildor
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« Reply #6 on: April 11, 2018, 19:26 »

That was a different error. This game definitely has something custom in animation.
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zeonware2017
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« Reply #7 on: June 05, 2018, 03:10 »

so i managed to load up the skeletal mesh for the kid in RIME but when loading animations i get this error but only on a specific number of them

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Gildor
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« Reply #8 on: June 05, 2018, 03:35 »

Animation is not supported for this game. That was mentioned a few posts above, and even more I've got similar report on github - https://github.com/gildor2/UModel/issues/71
I'm not closing github issue yet because probably one day I'll look at it, but I can't promise anything because I'm (always) too busy, sorry.
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zeonware2017
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« Reply #9 on: June 05, 2018, 03:36 »

ok no a problem just to point out atleast 29 of the animations starting from the one below BS _ to cinamtics all work
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Gildor
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« Reply #10 on: March 21, 2019, 16:57 »

I've fixed loading of some animation tracks made with UE4 before 4.13. This change affects Rime, this game should be fully supported now (tested all animation tracks, all works).
« Last Edit: March 21, 2019, 17:11 by Gildor » Logged
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