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Author Topic: Enslaved (360 / PS3)  (Read 14594 times)
chrrox
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« on: September 30, 2010, 18:29 »

This is a new unreal game the textures and animations work great the mesh and static mesh do not.
Here are the needed files.
http://www.sendspace.com/file/gm4o9l
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zardalu
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« Reply #1 on: October 02, 2010, 00:17 »

This game looks pretty cool.  Here are the last few lines of the error I got when trying to load "ch8all_background.xxx" into umodel from the demo:

Forced export: Texture2D'en_ch6_geom2.t_02_windmillBillboards_d'
Loading Texture2D t_02_windmillBillboards_d from package ch8all_background.xxx
*** WARNING: ByteProperty "UTexture2D::MipGenSettings" was not found
Forced export: StaticMesh'en_ch5_geom.s_02watchtowerLod01'
Loading StaticMesh s_02watchtowerLod01 from package ch8all_background.xxx
*** ERROR: assertion failed: Ar.Tell() == SavePos + 4 + Array.Num() * ElementSiz
e

TRawArray<< <- UStaticMesh::SerializeStatMesh3 <- UStaticMesh::Serialize <- Load
Object:StaticMesh'ch8all_background.s_02watchtowerLod01', pos=79B232, ver=673/2,
 game=8000 <- UObject::EndLoad <- UnPackage::CreateExport:ch8all_background.xxx:
969 <- LoadWholePackage <- Main
« Last Edit: October 02, 2010, 01:36 by zardalu » Logged
Gildor
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« Reply #2 on: October 02, 2010, 23:26 »

Work in progress. Implemented SkeletalMesh support, umodel is under testing by esr911 and chrrox. You may check a few screenshots on the Facebook page.
I will check StaticMesh then release umodel.
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logansan25
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« Reply #3 on: October 03, 2010, 01:55 »

Amazing Gildor! Smiley
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Gildor
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« Reply #4 on: October 04, 2010, 14:48 »

Full support for Enslaved (XBox360) has been implemented.
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Tosyk
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« Reply #5 on: October 04, 2010, 14:51 »

Full support for Enslaved (XBox360) has been implemented.
Totally unbelievable! Shocked Gildor, u are DJ on the Unreal party! Cool
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Коллекционирую игровые модели.
my blog - http://cgig.ru
sn00p
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« Reply #6 on: October 04, 2010, 15:57 »

Full support for Enslaved (XBox360) has been implemented.

You like this.

Good job Cheesy

« Last Edit: October 04, 2010, 16:06 by sn00p » Logged
logansan25
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« Reply #7 on: October 11, 2010, 05:39 »

How extract .iso? And used DVDmuleter and nothing.
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Tosyk
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« Reply #8 on: October 11, 2010, 07:30 »

How extract .iso? And used DVDmuleter and nothing.
Use xbox buckup creator
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Коллекционирую игровые модели.
my blog - http://cgig.ru
bm
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« Reply #9 on: October 26, 2010, 18:41 »

So great Glidor all the time you make it!

Any one know in what .xxx file is the main char with the animations ?

thanks
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Skykila
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« Reply #10 on: October 26, 2010, 20:43 »

This is impossible  Sad Char anim is Morpheme Anim Sequence


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Oscar Wilde
esr911
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« Reply #11 on: October 26, 2010, 21:22 »

This is impossible  Sad Char anim is Morpheme Anim Sequence


That doesn't make sense. Morpheme is middleware and is independent of animation as it has to do with physics that is why animation is fully supported by uModel including character animations for Enslaved

..:: ESR911 ::..
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Skykila
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« Reply #12 on: October 27, 2010, 12:41 »

Try it: extract any pack with Unreal Package Extractor and see MorphemeAnimSequence.
And Morpheme integrated in UE3 more then 2 year. See Wiki.

Господи, неужели они ВСЕ дураки, или только мне попадаются?
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I have the simplest tastes. I am always satisfied with the best.
Oscar Wilde
esr911
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« Reply #13 on: October 27, 2010, 21:11 »

Try it: extract any pack with Unreal Package Extractor and see MorphemeAnimSequence.
And Morpheme integrated in UE3 more then 2 year. See Wiki.

Господи, неужели они ВСЕ дураки, или только мне попадаются?
You didn't understand what I said, The majority of the animation is not Morpheme. That doesn't mean that Morpheme isn't in Enslaved, Morpheme isn't animation, Morpheme is middle-ware used with animation to create amazing effects, that may mean that animation was processed with Morpheme. Morpheme animation isn't supported with uModel, but regular animation is, that is why uModel extracts the animation.. Why is that hard to understand?

Also why is Morpheme useful? I have not found an editor or way to use it. NaturalMotion hasn't updated their demo in a long time. Have you found a way to use this Morpheme animation that use extract.exe to find?

Further, I have extracted all the animation in Enslaved and have the character animations, so what are you really talking about?

..:: ESR911 ::..
« Last Edit: October 27, 2010, 21:18 by esr911 » Logged
RipperOne
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Located


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« Reply #14 on: November 06, 2010, 08:54 »

I can't belive, but it's work! Gildor, you a god of programming! Than you very much!
« Last Edit: November 13, 2010, 08:45 by RipperOne » Logged
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