March 29, 2024, 01:05
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: MK XL (PS4) Support ?  (Read 664 times)
Grim Doe
Newbie
*
Posts: 2



View Profile
« on: March 11, 2018, 05:29 »


Here is what keeps popping up when I try umodel 
(CHAR_JohnnyCage_A.xxx) (PS4 file)


Code:
appDecompress:CompSize=131072 UncompSize=131072 Flags=0x8 <- DecompressBlock:block=AFD9+20000 <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- FString<< <- Name:0 <- UnPackage::LoadNameTable <- UnPackage::UnPackage:CHAR_JohnnyCage_A.xxx, ver=677/157, game=mk <- UnPackage::LoadPackage:CHAR_JohnnyCage_A.xxx <- CUmodelApp::ShowPackageUI <- Main:umodel_build=670

I know this may have been talk about for the PC Back in 2015
But We now just recently have access to the's Files from the PS4:)
I don't know if the format have changed or if its something else And Thank you
also If you need any files I can get them to you  Smiley
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #1 on: March 11, 2018, 09:31 »

Sorry, I'm not going to reverse engineer modern console executable.
Logged
Grim Doe
Newbie
*
Posts: 2



View Profile
« Reply #2 on: March 11, 2018, 17:14 »

Its ok bro Smiley
Thank you for responding back
And also thank you for everything that you do.
Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS