August 22, 2018, 03:14
bigger smaller reset 800px Wide width Full width Reset * *

Gildor's Forums

  Homepage Facebook Donate
Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length
« previous next »
Pages: [1] Print
Author Topic: MotoGP18 - ReImport edited 3D model  (Read 312 times)
Jonix
Newbie
*
Posts: 3


View Profile
« on: June 11, 2018, 15:21 »

Hi all. I've used Umodel to extract a certain model. In Umodel, the model has a root bone and a material.

I imported it in 3Ds and edited it, exported as .fbx, then opened it in UE4 and saved it as .uasset. Then packed it to .pak with u3pak.py

The 3D model is invisible in game  Huh?. I also tried the same pipeline without editing the model, same result.

To debug the issue, I opened my modified .pak with Umodel and navigated to my edited model.

Compared to the default model, mine:
-Has a checker texture  (missing material?)
-Doesn't have a root bone (I exported both the mesh and the bone in the same .fbx, so it gets lost in UE4)

Has anyone figured out a way to reimport 3D stuff back in game? Or has anyone experienced the same problem?

Thanks
« Last Edit: June 11, 2018, 15:23 by Jonix » Logged
Blenux
Sr. Member
****
Posts: 313


Welcome to Gildor Land.


View Profile WWW
« Reply #1 on: June 17, 2018, 11:18 »

I imported it in 3Ds and edited it, exported as .fbx, then opened it in UE4 and saved it as .uasset. Then packed it to .pak with u3pak.py

Wouldn't you want to use a u4pak.py script for UE4 assets?
Logged

Computer/Game Dev Enthusiast.
Pages: [1] Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS