Hi,
I would like to be able to select a bone/bones whose keyframes will not be exporter. Meaning the bones that I selected will have no key frames in the exported animation file.
I see no point of doing that.
And if anyone knows: how can I edit all keyframes related to a bone (if I know the bone name) using a text editor and editing the *psa file straight?
psa file is not text, but even with binary editor you can't remove tracks from it.
in 3ds max when using actorX importer, when I import animations, the animation's total frame number gets appended to the animation name! This really sucks. Can we be able to disable this?
There's no such behavior neither with umodel nor with actorx. You're doing something wrong.
Request number 3: When importing animations to 3ds and exporting, the sequence speed(RATE) is lost, and later must be set manually when re-importing back to Unreal SDK.
Yes, frame rate is not imported. Probably I didn't find a way of properly importing it, so I'm simply ignoring this value (I don't remember already).