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Author Topic: Help using uasset, uexp and umap in UE4  (Read 8696 times)
Nikyvasi
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« Reply #15 on: July 09, 2018, 19:22 »

Well my first problem was with QuickBMS not with UModel... I sucessfully exported with that but UE4 wouldn't detect the game's assets and the other stuff
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Juso3D
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« Reply #16 on: July 09, 2018, 19:24 »

Well my first problem was with QuickBMS not with UModel... I sucessfully exported with that but UE4 wouldn't detect the game's assets and the other stuff

You can't use uassets in UE4 after they have been cooked.
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Blender + Linux User Here.
Nikyvasi
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« Reply #17 on: July 09, 2018, 19:27 »

You can close the thread then, that was my problem. Thanks for answering so I won't be wasting my time searching for an impossible solution .

Edit: I clicked Flat View, CTRL+A and export all, seems to export all of them slowly, 500/100000 in 1 min, gonna take some time
« Last Edit: July 09, 2018, 19:36 by Nikyvasi » Logged
Nikyvasi
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« Reply #18 on: July 09, 2018, 19:54 »

I'm at 5000/100000 (5%) and it's at 20 GB in size already. Why?

Edit: Crashed due to memory allocation error at 400MB... It was at 30% and currently 30 GB in size
« Last Edit: July 09, 2018, 20:41 by Nikyvasi » Logged
Gildor
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« Reply #19 on: July 09, 2018, 21:49 »

If you're exporting all assets, that may happen. psk file is larger than mesh in engine. psa file much larger, it contains uncompressed animation. Textures are in tga format, which is also larger than dds.
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