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Author Topic: World War 3  (Read 2542 times)
m0xf
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World War 3
« on: October 24, 2018, 18:47 »

Read this post for actual info about latest game versions.

Models\animations loaded correctly. Engine version 4.19.
AES key: 0x189C0D1E0A10708A13796B5A59BFC2A06D36A4CB8392B5955B9F34F911D3AE66 (outdated)



* ww3.png (40.49 KB, 816x658 - viewed 901 times.)
« Last Edit: April 05, 2024, 01:14 by spiritovod » Logged
friuns
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Re: World War 3
« Reply #1 on: October 29, 2018, 20:41 »

thanks
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FromplanetEarth
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Re: World War 3
« Reply #2 on: January 07, 2020, 19:41 »

Tell me where to look for the texture of the technique (diffuse map)?
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mark2580
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Re: World War 3
« Reply #3 on: January 08, 2020, 16:07 »

Tell me where to look for the texture of the technique (diffuse map)?
Apparently, the model does not have a texture, there are only masks with which it is painted (as hinted by the path to the model / textures). Just study these textures and try to color them in photoshop for example. Note that these are masks and each channel (RGBA) is a separate black and white mask.

T_X37_M1_01_01
T_X37_M2_01_01
T_Leopard2A4Turret_01_01_M1
T_Leopard2A4Turret_01_01_M2


* 4s3GicNSnq.jpg (31.28 KB, 588x154 - viewed 195 times.)
« Last Edit: January 08, 2020, 16:08 by mark2580 » Logged

MARK2580
FromplanetEarth
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Re: World War 3
« Reply #4 on: January 08, 2020, 16:19 »

Thanks. The matter is not simple.
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mark2580
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Re: World War 3
« Reply #5 on: January 09, 2020, 00:26 »

Thanks. The matter is not simple.
Yes. But this is not the first time I've met these masks from UE4. It is necessary to paint manually. Just use different blending and masks as a layer mask.
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MARK2580
Commzard
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Re: World War 3
« Reply #6 on: January 16, 2020, 02:06 »

LoadObject:Skeleton'SKM_WP_AR_001_01_Skeleton.SKM_WP_AR_001_01_Skeleton', pos=1992, ver=516/0 (unversioned), game=ue4.19 <- UObject::EndLoad <- LoadWholePackage:SKM_WP_M4_001_01 <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1164
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mark2580
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Re: World War 3
« Reply #7 on: January 16, 2020, 11:38 »

LoadObject:Skeleton'SKM_WP_AR_001_01_Skeleton.SKM_WP_AR_001_01_Skeleton', pos=1992, ver=516/0 (unversioned), game=ue4.19 <- UObject::EndLoad <- LoadWholePackage:SKM_WP_M4_001_01 <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1164
I do not confirm, everything correctly opens without errors for me.
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MARK2580
cepoimario
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Re: World War 3
« Reply #8 on: March 07, 2020, 20:50 »

Thanks. The matter is not simple.
Yes. But this is not the first time I've met these masks from UE4. It is necessary to paint manually. Just use different blending and masks as a layer mask.

Getting the same errors , and i cannot export anything , any ideas?
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MaxPresi
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Re: World War 3
« Reply #9 on: May 12, 2020, 22:34 »

Thanks. The matter is not simple.
Yes. But this is not the first time I've met these masks from UE4. It is necessary to paint manually. Just use different blending and masks as a layer mask.

Getting the same errors , and i cannot export anything , any ideas?

Select 4.21 for Engine Version
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spiritovod
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Re: World War 3
« Reply #10 on: February 04, 2022, 17:37 »

Game: World War 3 (steam page)
UE4 version: 4.21 (current version) / 4.19 (previous versions)
AES key: in the same place as usual (link)

Everything still works fine with current umodel build (1590 at the moment), tested on latest version the game.
« Last Edit: April 05, 2024, 01:16 by spiritovod » Logged
offline
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Re: World War 3
« Reply #11 on: April 04, 2024, 06:14 »

I get an error The provided encryption key doesn't work, with latest game update I selected 4.21
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spiritovod
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Re: World War 3
« Reply #12 on: April 05, 2024, 01:19 »

@offline: The key in the first post is outdated. Check the list with keys from my post above for current one. I've also edited first post to make it more clear.
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