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Author Topic: Umodel exporting animations to system32? (But actually not extracting at all)  (Read 914 times)
BlazeModz
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« on: October 29, 2018, 01:49 »

This has only been an issue recently. I can extract meshes, and textures perfectly fine. They extract into a "UmodelExport" Folder, where the original file was located. However, Only animations  are extracting to System32. And when I go there, The folder is missing. I try to use the "Open export folder", but that just gives me a missing location error. Any help is Very appreciated. Thanks! <3
Game is Dead by Daylight.
« Last Edit: October 29, 2018, 04:13 by BlazeModz » Logged

Gildor
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« Reply #1 on: October 29, 2018, 10:33 »

It is very hard to understand your message. Please record a video showing what you're doing and what's wrong.
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BlazeModz
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« Reply #2 on: October 30, 2018, 21:21 »

Here you go, It started doing it with the models too, and not just animations.
https://www.youtube.com/watch?v=p30emhI1IFU&feature=youtu.be
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Gildor
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« Reply #3 on: October 30, 2018, 22:41 »

Well, I see now. This is how Windows starts applications from command line: it sets default working directory to Windows/System32. Umodel tries to write all files there, and unless you're running as administrator, it won't do that. Anyway, it's a very very bad idea to write something to Windows directory Smiley

You should make a shortcut for umodel.exe, and correctly set up "working directory" parameter - it will say to umodel where to create all files (including config file).
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BlazeModz
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« Reply #4 on: November 01, 2018, 04:05 »

Thanks a TON! figured out what parameter you meant, and it worked! Sorry for the nooby question haha. Thanks again!  Grin
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