March 29, 2024, 16:11
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: Actor X model issue (after Umodel export) Objects all at center of world!  (Read 401 times)
SchoolHomeVR
Newbie
*
Posts: 22


View Profile
« on: November 13, 2018, 16:34 »

I have seen this before, I know it has to do with Unreals way of doing things, but I never knew how to fix it then or now,.  Is there any way to get 3D Psk files the way they were in the game? (meaning things,  walls, in proper relative place, not all on top of each other at what is probably World 0,0,0, Smiley

THANK for any info!
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #1 on: November 13, 2018, 16:40 »

This is how importer works - it puts a model in a world. And there should be just one model, you can't put several models and animate them separately. Doing anything else is too advanced for me.
Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS