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Author Topic: ARK: Survival Evolved  (Read 18632 times)
Gildor
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« Reply #45 on: June 09, 2018, 00:36 »

I've checked the file which you're trying to open.
1. Ark has custom data format, that's why it crashes
2. it contains OPUS audio which is not supported by UModel at all - i.e. even if it would not crash, it won't export sounds anyway.
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ossimc82
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« Reply #46 on: June 09, 2018, 01:31 »

I've checked the file which you're trying to open.
1. Ark has custom data format, that's why it crashes
2. it contains OPUS audio which is not supported by UModel at all - i.e. even if it would not crash, it won't export sounds anyway.


Well thanks for the fast answer, maybe if I got some spare time later I'll try to implement OPUS audio, and look into arks data format if you dont mind
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Grover
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« Reply #47 on: December 07, 2018, 20:32 »

Hello there. First time posting here. I saw the 120 day warning above, so apologies if I necro'ed this thread.

I was playing around with ARK's dino models in Umodel and noticed I can't load certain animation files. I get the following error when I do:
Code:
Unknown rotation compression method: 0 (ACF_None)
RotKeys <- PerTrackCompression <- USkeleton::ConvertAnims:Skel=Spino_Skeleton Anim=Spino-Attack-Bite <- UAnimSequence4::PostLoad <- PostLoad:Spino-Attack-Bite <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=896

So far I've discovered that the following assets produce it: Spino, Gallimimus and Tusoteuthis. I did set the override to ARK and it appears these are the only assets that crash Umodel. Any idea if I can fix it?

I'll attach the animation asset sample just in case.

(ignore the differences between the bite and the idle. They all produce that error.)

* Spino-Biped-Idle.uasset (45.57 KB - downloaded 118 times.)
« Last Edit: December 07, 2018, 20:39 by Grover » Logged
Gildor
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« Reply #48 on: December 07, 2018, 21:13 »

Please try new umodel, probably it will work (I didn't test myself).
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Grover
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« Reply #49 on: December 07, 2018, 22:15 »

Please try new umodel, probably it will work (I didn't test myself).
Now I get these errors:
Code:
Serializing behind stopper (BFC+4 > BFC)
FMemReader::Serialize <- FArchive::ByteOrderSerialize <- RotKeys <- PerTrackCompression <- USkeleton::ConvertAnims:Skel=Spino_Skeleton Anim=Spino-Aim-Center <- UAnimSequence4::PostLoad <- PostLoad:Spino-Aim-Center <- UObject::EndLoad <- LoadWholePackage:Spino-Aim-Center <- Load:0/49 <- CSkelMeshViewer::FindUE4Animations <- CSkelMeshViewer::AttachAnimSet <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main:umodel_build=898
- on Spino
Code:
Serializing behind stopper (AAC+4 > AAC)
FMemReader::Serialize <- FArchive::ByteOrderSerialize <- RotKeys <- PerTrackCompression <- USkeleton::ConvertAnims:Skel=Gallimimus_Skeleton Anim=Gallimimus-Aim-Center <- UAnimSequence4::PostLoad <- PostLoad:Gallimimus-Aim-Center <- UObject::EndLoad <- LoadWholePackage:Gallimimus-Aim-Center <- Load:0/32 <- CSkelMeshViewer::FindUE4Animations <- CSkelMeshViewer::AttachAnimSet <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main:umodel_build=898
- on Galli

EDIT: I figured I should provide both the model and the animations.
« Last Edit: December 07, 2018, 22:19 by Grover » Logged
Gildor
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« Reply #50 on: December 07, 2018, 22:31 »

Well, it's not "quickly fixable" then.
Just as a last "quick" possible solution - may be this game uses different engine version now?
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Grover
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« Reply #51 on: December 07, 2018, 22:48 »

Unfortunately, it appears there's no way to "quickly" fix it. Tried all the possible engine versions, including the game-specific ones (except the ARK one, that is).
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