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Author Topic: Changing the size of a uasset without corrupting it possible?  (Read 74 times)
nnvt
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« on: January 31, 2019, 23:28 »

Hi there!

I'm looking into modding uassets for friday the 13th and currently we are only able to replace items with others that have the same length. Example of this:

We can replace battleaxe with pitchfork like this:
Code:
���/Game/Blueprints/Items/Large/Weapons/Killer/Machete/Battleaxe�$¤ÁJ��� > ���/Game/Blueprints/Items/Large/Weapons/Killer/Machete/Pitchfork�ˆú¦BJ���

This works because they are exactly the same length so it will not break the index of the uasset.

This however, will not work:
Code:
���/Game/Blueprints/Items/Large/Weapons/Killer/Machete/Battleaxe�$¤ÁJ��� > ���/Game/Blueprints/Items/Large/Weapons/Killer/Machete/FireAxe�u®#_F���

These are not the same length, the index of the uasset is no longer correct and the game will crash.

Is there any way to bypass this? Maybe modding the index? I've looked around but can't really seem to find anything.
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