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Author Topic: object scale for glTF vs PSK  (Read 770 times)
san
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« on: September 09, 2019, 00:38 »

OK so I am trying out glTF format for the first time. Importing meshes from Sypro Reignited game, I am noticing significant difference in object scale when importing the same mode in glTF vs PSK format into Blender.
PSK gets imported like 100 times bigger compared to the same mesh in glTF format. Any idea why this is happening?

Is there any way to set the import scaling in Blender (similar to export where u get a scaling option)?
« Last Edit: September 09, 2019, 01:12 by san » Logged
Gildor
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« Reply #1 on: May 10, 2020, 21:11 »

You're right. Psk is using Unreal units (centimetres) without any scaling, but glTF has standard as meter unit.
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Tosyk
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« Reply #2 on: July 16, 2021, 14:28 »

ah, I think that's why PSA anims doesn't fit the gltf
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Коллекционирую игровые модели.
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Juso3D
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« Reply #3 on: July 17, 2021, 13:18 »

ah, I think that's why PSA anims doesn't fit the gltf
"

It's 2 different file formats not PSA anims won't work on gltf....
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Tosyk
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« Reply #4 on: July 17, 2021, 15:08 »

ah, I think that's why PSA anims doesn't fit the gltf
"

It's 2 different file formats not PSA anims won't work on gltf....
as long as scale and other transformations of bones are fit everything should work. that's the case, "different" format doesn't matter.
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Коллекционирую игровые модели.
my blog - http://cgig.ru
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