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Author Topic: XBox360 support  (Read 30076 times)
bob123
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« Reply #30 on: March 22, 2009, 05:15 »

Could someone please explain how to get at the game file's for gears of war 2 I own the game but can not find them, only 2 file's,video and audio  Undecided Undecided edit, never mind, I worked things out  Cheesy thanks again Gildor.
« Last Edit: March 22, 2009, 19:02 by bob123 » Logged
bob123
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« Reply #31 on: March 23, 2009, 20:21 »

Quote
Does anyone know which package the helmets or shoulder pads for the Sniper, Palace Guard, the Butcher Boomer, the Mauler, the Flame Boomer, or the Grinder are in? I have found Boomer and Theron Guard meshes in many of the *_S.xxx packages, and the above mentioned characters are just Boomers or Theron Guards with different helmets and shoulder pads. Does GOW2 see the helmets and shoulder pads as static meshes? If not, where are they kept?
I think they are static mesh. on a side note, geargamehorde_SF.xxx has a stack of characters in it,
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Kuro
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« Reply #32 on: March 26, 2009, 06:52 »

How do I go about extracting the raw files from a X360 disc image? When I try opening it all I see are the same sort of files you see on a normal DVD. How do I get at the actual files?
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tekken57
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« Reply #33 on: March 26, 2009, 10:59 »

^you need to use an application like xbox backup creator and browse the image sector.
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Kuro
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« Reply #34 on: March 26, 2009, 12:38 »

Yeah, I figured that out shortly after I posted.

I can't find most of the weaponry or much of anything.

Does this viewer support viewing static meshes like helmets and what not? Because I remember that the viewer couldn't view static meshes from other unreal engine games as well before this update.
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Gildor
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« Reply #35 on: March 26, 2009, 12:46 »

Does this viewer support viewing static meshes like helmets and what not? Because I remember that the viewer couldn't view static meshes from other unreal engine games as well before this update.
No, static meshes are still unsupported.
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Kuro
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« Reply #36 on: March 26, 2009, 15:13 »

Ah, that sucks. Is there a specific issue stopping the viewer from reading static meshes or is it just a huge number of things?
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Gildor
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« Reply #37 on: March 26, 2009, 15:26 »

Static mesh format is different from skeletal mesh. Skeletal mesh was reversed by me, static mesh - not yet.
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NexusElite
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« Reply #38 on: March 30, 2009, 14:23 »

Just made an account, just wanted to say this is really amazing and thank you so much Gildor.

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Gildor
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« Reply #39 on: March 30, 2009, 14:25 »

You are welcome Wink
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NexusElite
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« Reply #40 on: March 30, 2009, 20:42 »

Oh i wanted ask, will you update it to support the static mesh to view or export? if it not too much trouble asking that is. Since some of the meshes like helm and such as mention doesn't appear.
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Gildor
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« Reply #41 on: March 30, 2009, 22:25 »

Not soon. I have other plans now.
StaticMesh for UE3 is more complex than SkeletalMesh, because there is completely no information about its format.
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NexusElite
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« Reply #42 on: April 01, 2009, 09:09 »

Oh ok. Thanks for the head up then.
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bob123
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« Reply #43 on: April 10, 2009, 02:06 »

if i use md5 with gears of war 2 a few bones get renamed eg L_eyebrow_1 to L_eyebrow so i end up with a few duplicate bone names but no problem with psk ,just thought you should know.
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