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Author Topic: Transformers Dark Of The Moon 360  (Read 14496 times)
Kaao
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« on: June 24, 2011, 11:00 »

This is the error I get:
******** C:\Umodel\TransGame\CookedXenon\TransGame.xxx ********

ERROR: Serialized FString is not null-terminated
FString<< <- FPackageFileSummary<<:Ver=537/174 <- UnPackage::UnPackage:TransGame.xxx, ver=537/174, game=8000 <- UnPackage::LoadPackage:C:\Umodel\TransGame\CookedXenon\TransGame.xxx <- Main

http://www.mediafire.com/?454jn785j55jl44 needed files (Xbox360)
« Last Edit: June 24, 2011, 11:33 by Kaao » Logged
Gildor
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« Reply #1 on: June 24, 2011, 11:29 »

This is absolutely different game in comparison to "Transformers: War for Cybertron" and uses different game engine version, that's why it is not supported.
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s10blazed
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« Reply #2 on: June 24, 2011, 19:46 »

Are there plans to support this version of the engine? I sure hope so...
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Gildor
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« Reply #3 on: June 24, 2011, 20:16 »

I have no executable from this game - I have only package files.
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s10blazed
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« Reply #4 on: June 24, 2011, 20:28 »

Do you need the executable from a PC version? (There is no PC version) How about X360? Are there any PC games similar enough to get the info you need?
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Gildor
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« Reply #5 on: June 24, 2011, 21:50 »

Do you need the executable from a PC version? (There is no PC version)
PC version has priority before other versions (if it is exists - I know, that this game has no PC version)
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How about X360?
It is also suitable, but I will not be able to reverse animations from XBox360 code (it is VERY HARD).
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Are there any PC games similar enough to get the info you need?
No.
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s10blazed
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« Reply #6 on: June 24, 2011, 22:24 »

I appreciate the prompt responses.  Although I'm a little disappointed that the game studio didn't release a PC version.

I hope some evening you're bored and decide to take up the challenge of adding support.  If you need access to the Xbox files just PM me.
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zardalu
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« Reply #7 on: June 25, 2011, 05:45 »

Here is default.xex (possibly still encrypted, I don't have any tool for x360 decryption):

(link removed)

And pkgtool result:

Found 2285 game files (49 skipped)
Version summary:
Ver        LicVer     Count   Filename
537 (219)  174 ( AE)  2285

« Last Edit: June 25, 2011, 17:32 by zardalu » Logged
Gildor
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« Reply #8 on: June 25, 2011, 12:18 »

Here is default.xex (possibly still encrypted, I don't have any tool for x360 decryption):
XBox360 executables has encryption, but it is standard (the same for all executables) and XBox360 reversing tools works with it very well.
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zardalu
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« Reply #9 on: June 25, 2011, 17:24 »

XBox360 executables has encryption, but it is standard (the same for all executables) and XBox360 reversing tools works with it very well.

Ah yes, I found a good XBox360 reversing tool. Here is the decrypted file:
http://www.sendspace.com/file/1hx5gr
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Gildor
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« Reply #10 on: June 25, 2011, 18:23 »

I don't need a reversing tool and decrypted XBox360 file - I already have everything I need Smiley Otherwise there would be no XBox360 support at all Smiley
« Last Edit: June 28, 2011, 03:13 by esr911 » Logged
zardalu
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« Reply #11 on: June 25, 2011, 19:19 »

you're way ahead of me  Grin
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Gildor
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« Reply #12 on: June 27, 2011, 17:21 »

This game is fully supported now.
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Gildor
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« Reply #13 on: June 28, 2011, 12:57 »

Does anybody tested umodel with this game? I had only 1 file with meshes to test it by myself.
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zardalu
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« Reply #14 on: June 28, 2011, 15:33 »

Does anybody tested umodel with this game? I had only 1 file with meshes to test it by myself.

I tested the 360 version, and everything seems to work, although the textures don't render in UE viewer. They export fine, though. Thanks again, Gildor!
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