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Re: Lost Reavers (Wii U)
« Reply #1 on: May 24, 2016, 01:07 » |
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I think this platform uses own texture formats.
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Re: Lost Reavers (Wii U)
« Reply #2 on: May 24, 2016, 01:20 » |
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I see, would their be a way to "unswizzle" or "un-glitch" the textures?
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Re: Lost Reavers (Wii U)
« Reply #3 on: May 24, 2016, 01:30 » |
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No idea. I'm not familiar with any details of WiiU internals.
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Re: Lost Reavers (Wii U)
« Reply #4 on: May 24, 2016, 05:08 » |
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May i know how did you got the iso out of wii u? I couldn't @.@ Or if you could kindly upload it somewhere and dunno pm or share here, i'd be very thankful
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Re: Lost Reavers (Wii U)
« Reply #5 on: May 24, 2016, 21:38 » |
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chrrox
Silver Sponsor Full Member  
Posts: 187
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Re: Lost Reavers (Wii U)
« Reply #6 on: December 06, 2016, 20:46 » |
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is it possible in umodel to export the raw texture data or just the information on the offset for each texture and its info? I could make a tool to convert those wii-u textures.
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Re: Lost Reavers (Wii U)
« Reply #7 on: December 06, 2016, 20:54 » |
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You can try exporting with -dds option, it saves textures unmodified whenever possible.
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chrrox
Silver Sponsor Full Member  
Posts: 187
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Re: Lost Reavers (Wii U)
« Reply #8 on: December 06, 2016, 21:51 » |
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the dds option worked perfectly. 
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chrrox
Silver Sponsor Full Member  
Posts: 187
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Re: Lost Reavers (Wii U)
« Reply #9 on: December 08, 2016, 14:52 » |
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You can try exporting with -dds option, it saves textures unmodified whenever possible.
I can make a tool that will attempt to convert the dds textures to the correct image (wii-u sdk fomat) or I could send you the header information and if you wanted to you could export wii-u txtures as .gtx files that anyone can convert with wii-u sdk tool.
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Re: Lost Reavers (Wii U)
« Reply #10 on: December 08, 2016, 15:06 » |
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I don't think it's reasonable to add some third-parties for just a single game. There's even no "Wii U" platform in UModel's options. So, a tool with instructions for export and conversion are good, I think.
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Re: Lost Reavers (Wii U)
« Reply #11 on: December 09, 2016, 19:07 » |
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Yeah A converter tool is a great idea
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chrrox
Silver Sponsor Full Member  
Posts: 187
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Re: Lost Reavers (Wii U)
« Reply #12 on: December 13, 2016, 03:21 » |
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quick bms script to convert the textures to wii-u sdk format get NAME basename string NAME += _fixed string NAME += .gtx goto 0xC get WIDTH long get HEIGHT long get SIZE long goto 0x54 getdstring TYPE 4 set MEMORY_FILE binary "\x47\x66\x78\x32\x00\x00\x00\x20\x00\x00\x00\x06\x00\x00\x00\x00\x00\x00\x00\x02\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x42\x4C\x4B\x7B\x00\x00\x00\x20\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x0A\x00\x00\x00\x9C\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x04\x00\x00\x00\x04\x00\x00\x00\x00\x01\x00\x00\x00\x01\x00\x00\x00\x31\x00\x00\x00\x00\x00\x00\x00\x01\x00\x08\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x04\x00\x0D\x00\x00\x00\x00\x20\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x00\x01\x00\x01\x02\x03\x1F\xF8\x7F\x21\xCC\x00\x03\xFF\x06\x88\x84\x00\x00\x00\x00\x00\x80\x00\x00\x10\x42\x4C\x4B\x7B\x00\x00\x00\x20\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x0B\x00\x08\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00" set MEMORY_FILE2 binary "\x42\x4C\x4B\x7B\x00\x00\x00\x20\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00" endian BIG putVarChr MEMORY_FILE 0X44 HEIGHT long putVarChr MEMORY_FILE 0x48 WIDTH long putVarChr MEMORY_FILE 0x60 SIZE long putVarChr MEMORY_FILE 0xF0 SIZE long if TYPE == "DXT1" putVarChr MEMORY_FILE 0x57 0x31 BYTE putVarChr MEMORY_FILE 0x75 0x0D BYTE putVarChr MEMORY_FILE 0x76 0x00 BYTE elif TYPE == "DXT5" putVarChr MEMORY_FILE 0x57 0x33 BYTE putVarChr MEMORY_FILE 0x75 0x0D BYTE putVarChr MEMORY_FILE 0x76 0x03 BYTE endif
append log MEMORY_FILE 0x80 SIZE log MEMORY_FILE 0 0x20 MEMORY_FILE2 append
get TSIZE asize MEMORY_FILE log NAME 0 TSIZE MEMORY_FILE
then they can be converted with the sdk tool TexConv2.exe example convert command TexConv2.exe -i PH_T_CH_jok_00_all_hair_D_fixed.gtx -o PH_T_CH_jok_00_all_hair_D_fixed.dds hint https://github.com/NWPlayer123/WiiUTools/tree/master/TexHaxU
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« Last Edit: December 13, 2016, 03:23 by chrrox »
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Re: Lost Reavers (Wii U)
« Reply #13 on: December 13, 2016, 13:29 » |
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It's not working for me. When i try to convert it says TexConv2 has stopped working. What should i do?
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chrrox
Silver Sponsor Full Member  
Posts: 187
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Re: Lost Reavers (Wii U)
« Reply #14 on: December 13, 2016, 14:03 » |
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It's not working for me. When i try to convert it says TexConv2 has stopped working. What should i do?
make sure you used the -dds option.
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