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Re: Lost Reavers (Wii U)
« Reply #15 on: December 13, 2016, 18:47 » |
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It's not working for me. When i try to convert it says TexConv2 has stopped working. What should i do?
make sure you used the -dds option. I exported them as dds, and i used the bms script, but when i was trying to convert the gtx, it just stopped working. Here's the error I'm talking about:
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chrrox
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Posts: 187
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Re: Lost Reavers (Wii U)
« Reply #16 on: December 14, 2016, 01:52 » |
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what file are you working on. you need to add the -dds option to umodel when running the command it changes how they are dds files.
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Re: Lost Reavers (Wii U)
« Reply #17 on: December 14, 2016, 04:00 » |
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what file are you working on. you need to add the -dds option to umodel when running the command it changes how they are dds files.
Here are the DDS files extracted. I even extracted some dds from The Wii U version of Devil's Third https://mega.nz/#!GtY3BSST!Sj5E1IhBsh3--JSKaCUSC3eVDNFAlTWzubOXMBfdbzc
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chrrox
Silver Sponsor Full Member
Posts: 187
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Re: Lost Reavers (Wii U)
« Reply #18 on: December 14, 2016, 06:48 » |
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seems to work perfect for me did you have texUtils.dll and texUtilsD.dll in the same folder. just try running TexConv2.exe by itself it should output Example command line params (to .gtx): -i texture1.dds(.tga) -i texture2.dds(.tga) -o out.gtx -texturearray -mipFilter box -minmip 1 -f GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM -tileMode GX2_TILE_MODE_DEFAULT -swizzle 1 Example command line params (to .dds): -i texturebin.gtx -o out.dds -printinfo
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Re: Lost Reavers (Wii U)
« Reply #19 on: December 14, 2016, 07:54 » |
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seems to work perfect for me did you have texUtils.dll and texUtilsD.dll in the same folder. just try running TexConv2.exe by itself it should output Example command line params (to .gtx): -i texture1.dds(.tga) -i texture2.dds(.tga) -o out.gtx -texturearray -mipFilter box -minmip 1 -f GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM -tileMode GX2_TILE_MODE_DEFAULT -swizzle 1 Example command line params (to .dds): -i texturebin.gtx -o out.dds -printinfo I don't have texUtilsD.dll all i have is texUtils.dll and gfd.dll.
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« Last Edit: December 14, 2016, 07:58 by MarioSonicU »
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chrrox
Silver Sponsor Full Member
Posts: 187
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Re: Lost Reavers (Wii U)
« Reply #20 on: December 14, 2016, 08:37 » |
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does it run on your system from command line? just the exe alone.
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Re: Lost Reavers (Wii U)
« Reply #21 on: December 14, 2016, 11:19 » |
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does it run on your system from command line? just the exe alone.
It says Failed to load DLL when there are no dll. but it runs with gfd.dll and texUtils.dll
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Re: Lost Reavers (Wii U)
« Reply #22 on: December 14, 2016, 11:31 » |
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May you show me a screenshot of how you set up our texture extraction folder. Because no matter what i do, the fixed dds won't come out. Also here's an attachment ofwhat it displays when i try to use convertgtx.bat
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chrrox
Silver Sponsor Full Member
Posts: 187
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Re: Lost Reavers (Wii U)
« Reply #23 on: December 14, 2016, 14:13 » |
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see if you can convert this texture. https://www.sendspace.com/file/ka7044https://dl.dropboxusercontent.com/u/58989379/scenes.7z// ----- GX2Surface Info ----- index = 0 dim = 1 width = 4096 height = 2048 depth = 1 numMips = 1 format = GX2_SURFACE_FORMAT_T_BC1_UNORM aa = 0 use = 1 imageSize = 4194304 mipSize = 0 tileMode = 4 swizzle = 851968, 0xD0000 alignment = 8192 pitch = 256 mipOffset = 18216384
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« Last Edit: December 14, 2016, 14:37 by chrrox »
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Re: Lost Reavers (Wii U)
« Reply #24 on: December 14, 2016, 19:32 » |
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It Works Now. Thank you
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Re: Lost Reavers (Wii U)
« Reply #25 on: December 14, 2016, 19:36 » |
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It Works Now. Thank you
So, what was wrong? There was too long discussion to finish it with just saying "it works now".
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Re: Lost Reavers (Wii U)
« Reply #26 on: December 14, 2016, 21:59 » |
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It Works Now. Thank you
So, what was wrong? There was too long discussion to finish it with just saying "it works now". I see a gfdD, shaderUtils, shaderUtilsD and texUtils dlls that I did not have before
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Re: Lost Reavers (Wii U)
« Reply #27 on: March 21, 2017, 06:26 » |
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I don't find texUtilsD.dll. where am i find that? my texConv2 view this error
"unrecognized command line parameter '-texturearray". Exiting"
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Re: Lost Reavers (Wii U)
« Reply #28 on: April 19, 2017, 22:41 » |
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Hi, I seem to be having the same problem MarioSonic had.
Where do I find the texUtilsD.dll file as the TexHaxU I downloaded only has texUtils.dll included
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