This is a japanese game released in 2016 that seems to have great animations that are quite rare to find since it's extremelly rare being possible to rip animations from games like this, i only hope you don't think this one have "bad quality"

I know that you Gildor don't have much time so try atleast seeing if from these errors you're able to have a idea if this is something too complex to solve or maybe it's something simple to fix and if it's worth sending any files? The most important part to me is the animations in the PC version, perhaps it's something simple i am overlooking since i don't have much experience using Umodel yet.
Here's a few links :
Trailer :
https://www.youtube.com/watch?v=7iXVMnJIC2gWikipedia :
https://en.wikipedia.org/wiki/Gal*Gun:_Double_PeaceEngine : Unreal engine 3
Package version report PC and VITA :
871 (367) 0 ( 0) 484
I tested both PC and Vita versions, here's the results on PC platform (Animation disabled) :
Skeletal mesh : No problems in model and skeleton, but materials are unsupported
Static mesh : No problems, materials are unsuported too
Textures : No problems, seems ok
Animation : Not supported! Gives these errors : (two different packages)
Loading AnimSet minikurona from package GG2Game.u
Loading AnimSequence AnimSequence_299 from package GG2Game.u
******** Loading object AnimSequence'GG2Game.AnimSequence_299' ********
*** ERROR: RawArray item size mismatch: expected 12, serialized 20
SerializeBulkArray <- FRawAnimSequenceTrack<< <- TArray::Serialize:1/11 <- UAnimSequence::Serialize <- LoadObject:AnimSequence'GG2Game.AnimSequence_299', pos=E2F667, ver=871/0, game=8000 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=535
Loading AnimSet ao_facial_common from package Startup.upk
Loading AnimSequence AnimSequence_42 from package Startup.upk
******** Loading object AnimSequence'Startup.AnimSequence_42' ********
*** ERROR: RawArray item size mismatch: expected 12, serialized 20
SerializeBulkArray <- FRawAnimSequenceTrack<< <- TArray::Serialize:1/30 <- UAnimSequence::Serialize <- LoadObject:AnimSequence'Startup.AnimSequence_42', pos=325E6A, ver=871/0, game=8000 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=535
Just in case someone is interested in the Vita version (No need to disable animation) :
Skeletal mesh : No problems in model and skeleton, but materials and textures are unsupported
Static mesh : No problems, but materials and textures are unsupported
Textures : Not supported (Garbled textures or acess violation errors)
Animation : Not supported, doesn't crash umodel but have the following warnings in the log :
*** AnimSequence Gim_LockerDoor_Anim/locker_b_Close has wrong CompressedTrackOffsets size (has 3, expected 2), removing track
I am not asking for support in VITA, PC is the priority, i just included info on it so that perhaps it helps you understand the problem on the PC version too.
Since this is my first post here i would like a few suggestions, i tought about including screenshots but the models aren't even textured, not sure if it's worth since the animations is the priority to me.