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Author Topic: Army of Two The 40th Day?  (Read 19828 times)
Dtmech
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Army of Two The 40th Day?
« on: January 09, 2010, 22:58 »

I wanted to ask , will army of two the 40th day have support on umodel?

I have the xbox 360 files extracted , should i upload one? Or a few?
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esr911
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Re: Army of Two The 40th Day?
« Reply #1 on: January 09, 2010, 23:51 »

I wanted to ask , will army of two the 40th day have support on umodel?

I have the xbox 360 files extracted , should i upload one? Or a few?

You can upload them on SendSpace.com
You can test it, or if you upload it, I will test it. I couldn't extract the Live! iso.. there was an error.

..:: ESR911 ::..
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Dtmech
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Re: Army of Two The 40th Day?
« Reply #2 on: January 10, 2010, 00:18 »

I wanted to ask , will army of two the 40th day have support on umodel?

I have the xbox 360 files extracted , should i upload one? Or a few?

You can upload them on SendSpace.com
You can test it, or if you upload it, I will test it. I couldn't extract the Live! iso.. there was an error.

..:: ESR911 ::..

I hope you don't mind but i uploaded them to mediafire.
http://www.mediafire.com/?ajmzldztjww
And also , i did try them in umodel , non of them open.
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pixellegolas
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Re: Army of Two The 40th Day?
« Reply #3 on: January 10, 2010, 00:25 »


******** hawk_bas_pim_tex_SF.xxx ********

ERROR: assertion failed: size >= 0 && size < (256<<20)

appMalloc:size=963608236 <- TArray::SerializeSimple <- ReadExportTable <- UnPackage::UnPackage:hawk_bas_pim_tex_SF.xxx, game=1000 <- UnPackage::LoadPackage:hawk_bas_pim_tex_SF.xxx <- Main
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Gildor
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Re: Army of Two The 40th Day?
« Reply #4 on: January 10, 2010, 01:22 »

This game has modifications in package format since 1st game part. I need a game executable for research (default.xex for XBox 360).
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Dtmech
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Re: Army of Two The 40th Day?
« Reply #5 on: January 10, 2010, 01:31 »

This game has modifications in package format since 1st game part. I need a game executable for research (default.xex for XBox 360).

I hope this is the right file.

http://www.mediafire.com/?jenuzmym0yg
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Gildor
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Re: Army of Two The 40th Day?
« Reply #6 on: January 11, 2010, 15:46 »

Done ... Animations and static meshes are not supported (supported SkeletalMesh and textures).
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Dtmech
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Re: Army of Two The 40th Day?
« Reply #7 on: January 11, 2010, 16:25 »

Done ... Animations and static meshes are not supported (supported SkeletalMesh and textures).


Sweet , thanks man.
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chrrox
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Re: Army of Two The 40th Day?
« Reply #8 on: January 12, 2010, 09:05 »

Great job Keep up the superb work Smiley
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logansan25
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Re: Army of Two The 40th Day?
« Reply #9 on: January 12, 2010, 23:45 »

Done ... Animations and static meshes are not supported (supported SkeletalMesh and textures).

How export SkeletalMesh and textures?
no-anim error for me.
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Dtmech
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Re: Army of Two The 40th Day?
« Reply #10 on: January 13, 2010, 09:35 »

Done ... Animations and static meshes are not supported (supported SkeletalMesh and textures).

How export SkeletalMesh and textures?
no-anim error for me.

Write these when viewing or exporting -noanim -nostat
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logansan25
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Re: Army of Two The 40th Day?
« Reply #11 on: January 13, 2010, 18:36 »

Done ... Animations and static meshes are not supported (supported SkeletalMesh and textures).

How export SkeletalMesh and textures?
no-anim error for me.

Write these when viewing or exporting -noanim -nostat

Thanks my friend!
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NexusElite
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Re: Army of Two The 40th Day?
« Reply #12 on: January 14, 2010, 14:04 »

Nice job Gildor  Tongue
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Gildor
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Re: Army of Two The 40th Day?
« Reply #13 on: April 24, 2010, 11:33 »

I have updated code which detects Army of Two. Some packages were not worked before.
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Mondraconus
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Re: Army of Two The 40th Day?
« Reply #14 on: December 14, 2015, 07:55 »

Hi, Gildor... I have been open this game textures but always fails...
type05_crt_pim_tex_SF, tdivector_sup_std_tex_SF, or another else textures looks fine for me...

But, how about Textures.xxx Huh? I have been opened this few times, but it's returned error message like this :

******** Textures ********

ERROR: Wrong tag in package: 5C1E82FF
FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:Textures.xxx, ver=99999/0, game=0 <- UnPackage::LoadPackage:Textures <- Main

If, you ever opened this game textures ( because you have been said that before ), please tell me, how to open Textures.xxx Huh? I'm just want to open the Chinese shop sign in this game textures, not the weapon or player textures... Even, I don't need the model, I'm just need that textures... Please, help me Gildor.... Reply my message as fast as you can, because I need these textures file for my final project...

Best Regard...

here's the example of the Chinese shop sign in this game that I want to rip off...

[вложение удалено Администратором]
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