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Author Topic: UE Viewer has been published [2008-2015 news]  (Read 73443 times)
Gildor
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« Reply #30 on: October 18, 2009, 11:38 »

New umodel has capabilities to export mesh materials in custom format (file extension is *.mat). This file has a simple layout (text file, each line is a "parameter=value") and supported by Actor X Importer.

Enjoy Smiley
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Gildor
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« Reply #31 on: October 24, 2009, 01:56 »

New umodel has the following new features:
- compressed normalmap support from Tribes: Vengeance, Bioshock and Mass Effect (DXT5n and 3Dc)
- Ctrl+S activates screenshot function: current screen will be saved to Screenshots/ObjectName.tga
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Gildor
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« Reply #32 on: December 27, 2009, 16:47 »

New umodel has support for UE3 StaticMesh objects.
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Gildor
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« Reply #33 on: December 29, 2009, 19:05 »

Implemented StaticMesh support for "Mass Effect" and "Batman: Arkham Asylum".
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Gildor
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« Reply #34 on: December 31, 2009, 04:33 »

Implemented StaticMesh support for
  • Mortal Kombat vs. DC Universe
  • BlackSite: Area 51
  • Borderlands
  • The Last Remnant

Happy New Year!
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« Reply #35 on: March 09, 2010, 17:55 »

I have made support for old UE3 versions. Game-specific code includes support for Rainbow 6: Vegas 2 (supported resource types are textures, static and skeletal meshes; animations are unsupported).
Probably some other older games will be supported too.
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Gildor
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« Reply #36 on: March 10, 2010, 17:53 »

Added new exporter option "-lods". It allows you to export all skeletal mesh LOD levels instead of a single level only.
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Gildor
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« Reply #37 on: September 15, 2010, 00:59 »

Some news about new functionality in "extract.exe".
Now you can use option "-filter=ClassName" to enable extraction of the specified classes only. Class names are case-insensitive, plus you may use a few "filter" options. Examples:
Code:
extract.exe -filter=TextBuffer C:\GAMES\UT3\UTGame\CookedPC\Engine.u
extract TextBuffer objects only (script source)
Code:
extract.exe -filter=skeletalmesh -filter=animsequence C:\GAMES\UT3\UTGame\CookedPC\Characters\CH_AnimHuman.upk
extract SkeletalMesh and AnimSequence objects only.
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« Reply #38 on: October 06, 2010, 16:37 »

Added new exporter option "-out=<directory>". Default <directory> value is "." (means current directory).
Now you may export files into any place you want:
Code:
umodel -export -out=D:\TEMP\Extracted CH_AnimHuman
will extract all assets from CH_AnimHuman package into the directory D:\TEMP\Extracted\CH_AnimHuman
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« Reply #39 on: October 07, 2010, 13:21 »

Extract.exe news. Added "-out=directory" option (like recent changes in umodel).
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« Reply #40 on: February 06, 2011, 22:33 »

New umodel has capabilities to export UE3 sounds. To use it you should add "-sounds" option to the command line.
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« Reply #41 on: March 17, 2011, 14:25 »

I have added a few options for the package decompressor: -out=path, -lzo, -zlib, -lzx (works exactly like in umodel and package extractor).
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« Reply #42 on: April 06, 2011, 12:45 »

Added ability to export SWF (ScaleForm) movies and FaceFX assets. To activate this you should add command line option "-3rdparty" (disabled by default like sound export).
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« Reply #43 on: April 06, 2011, 17:37 »

Added ability to export SWF (ScaleForm) movies and FaceFX assets. To activate this you should add command line option "-3rdparty" (disabled by default like sound export).

Nice, and very useful to me. thanks

..:: ESR911 ::..
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« Reply #44 on: April 08, 2011, 19:13 »

I have updated umodel to use SDL 1.3. There are few new features available:
- you can use Alt+Enter to toggle fullscreen mode
- minimized umodel window will no more waste CPU time

SDL 1.3 is available for win32 only, Linux distributions has not included this library yet.
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