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Author Topic: A Hat in Time  (Read 3972 times)
MetaKirb7
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A Hat in Time
« on: June 29, 2018, 01:14 »

Hello.

I'm attempting to extract a model from the game, "Hat in time" and use that model for mods to be used within the game. The model I am attempting to extract cannot be loaded into the preview field and gives me an error, "Wrong name index" afterwards.

Pics for the error can be found here:

https://imgur.com/TKuB7BY

https://imgur.com/Bo8oF1H

I'm very new to unreal engine and using umodel and trying research on this problem proves to be unsuccessful and hoping to clear some smoke here. Thanks for any help.
« Last Edit: June 29, 2018, 12:04 by Gildor » Logged
Gildor
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Re: "Wrong name index" error when attempting to extract skeletal mesh and textures
« Reply #1 on: June 29, 2018, 12:03 »

I've been reported that game works. However, in compatibility table, it mentioned as having file version 877.5. In your case it has version 881.5, i.e. it has been updated since that. Probably that update was intended to not let open files anywhere else than in a game itself.
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Grendor
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A Hat In Time (has been updated)
« Reply #2 on: January 05, 2019, 11:13 »

Hey uh, turns out the engine for A Hat In Time, I'm not sure to what degree. However I'm wondering if now it can be figured out as the prior error has been replaced by a different one I believe. I'll add a few excerpts shortly. I really need a way to get some of the assets from this game.
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Blenux
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Re: A Hat in Time
« Reply #3 on: January 05, 2019, 16:27 »

What models where you looking for?
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Blender User.
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Grendor
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Re: A Hat in Time
« Reply #4 on: January 06, 2019, 02:21 »

I specifically wanted the model of Hat Kid's 'Shadow' outfit that is unlocked by completing the Death Wish challenge.

Here's the error I receive when opening 'Startup.upk' which contains Hat Kid and all of her costumes.

Quote
UnPackage::SerializeFName:pos=0539C97F <- FMeshBone<< <- TArray::Serialize:2/47 <- USkeletalMesh3::Serialize <- LoadObject:SkeletalMesh3'Startup.MafiaGreg', pos=539C97F, ver=885/5, game=ue3 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=898
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Blenux
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Re: A Hat in Time
« Reply #5 on: January 06, 2019, 07:25 »

Have a picture?

« Last Edit: January 06, 2019, 08:15 by Blenux » Logged

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Grendor
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Re: A Hat in Time
« Reply #6 on: January 06, 2019, 08:46 »



Oddly enough when skeletal and static mesh is disabled on umodel, one can extract all the textures. I found most of her shadow textures, which upon examination lead me to believe it has it's own model.

https://www.dropbox.com/s/crt1dzt3ta0zp7e/ShadowKid.zip?dl=0
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Grendor
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Re: A Hat in Time
« Reply #7 on: January 21, 2019, 20:49 »

So do I need to upload any of the game files for research purposes? Because I'd really like this game to be supported again. It's one of my absolute favorites and the recent update added loads of new content and models that otherwise cannot be accessed. Here, this is the Startup package that includes a good majority of the main content used throughout the game.
https://www.dropbox.com/s/mbpi8ozbrj1sww5/Startup.upk?dl=0
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Gildor
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Re: A Hat in Time
« Reply #8 on: January 21, 2019, 22:18 »

You may use older game version with umodel.
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Grendor
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Re: A Hat in Time
« Reply #9 on: January 23, 2019, 01:14 »

That's...not what I'm trying to do though. I'm trying to access the new content of the recent update which includes Two-Player mode, a new chapter, DLC content, new models and characters...I'm aware the old version still works but I don't have the old version as mine is the steam release, and there would be no point to use the old version either way as it doesn't include the content I'm trying to access...which is the entire reason I revived this topic and supplied files from the current version to be looked at in hopes of this game being supported again so I can access said new content properly...
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Gildor
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Re: A Hat in Time
« Reply #10 on: January 23, 2019, 08:46 »

Sorry, I won't work on this game. I've explained reasons so many times everywhere, not worth mentioning again.
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Manndarinchik
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Re: A Hat in Time
« Reply #11 on: February 03, 2019, 17:27 »

You can try to use its modding tool in Steam.
It's located in "Tools" tab and called "A Hat in Time - Modding Tools". I exported smug dance animation with Anim Set Viewer that's built in it.

I think it's just a UE3 editor with AHiTs assets, but I've never worked with any of UE tools.
« Last Edit: February 03, 2019, 18:11 by Manndarinchik » Logged
mark2580
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Re: A Hat in Time
« Reply #12 on: May 01, 2019, 20:45 »

You can try to use its modding tool in Steam.
It's located in "Tools" tab and called "A Hat in Time - Modding Tools". I exported smug dance animation with Anim Set Viewer that's built in it.

I think it's just a UE3 editor with AHiTs assets, but I've never worked with any of UE tools.

just the problem is that besides the Anim Set Viewer, nowhere else can I export resources, this editor has been slightly redone.
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MARK2580
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Re: A Hat in Time
« Reply #13 on: June 28, 2019, 00:00 »

Spawn the model you want to extract from the game files into the scene with Modding Tools.
Select your model and then right-click.
Go to "Preferences" and disable Simplified Editor.
Right-click on the model once again and click the option: "Export FBX"

Remember, Hat Kid's model has seperate body parts, so you need to export those if you need.

-Theamazingnater
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MrSoup678
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Re: A Hat in Time
« Reply #14 on: February 03, 2020, 14:42 »

With vanilla UEViewer I have managed to extract Textures and Sounds.

It fails on models though.
Here are the needed files: https://www.mediafire.com/file/tv34bmxs9fwsuxf/HatinTimeSubmit.7z/file
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