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Author Topic: [SWITCH] Octopath Traveler  (Read 1341 times)
Demonslayerx8
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« on: July 12, 2018, 03:48 »

Game pretty much uses Unreal Engine 4.16, and everything is fine, but the textures are swizzled.



Here is some samples in the attachments.

* PlyAli_J0 Textures.rar (64.41 KB - downloaded 37 times.)
* B_Cliff_F_A Combine.rar (84.47 KB - downloaded 35 times.)
« Last Edit: July 19, 2018, 11:49 by Gildor » Logged
Gildor
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« Reply #1 on: July 12, 2018, 10:25 »

Nintendo Switch textures are not supported.
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Demonslayerx8
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« Reply #2 on: July 12, 2018, 10:57 »

Think you can add support for the textures then? At least for Octopath that is, would be nice to port the maps or objects to whatever. Or at least something that can just export as BNTX (switch texture format), doesn't seem that hard since switch's texture format has been figured out and all. Undecided
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Gildor
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« Reply #3 on: July 12, 2018, 11:09 »

Yes, it is planned. However I have many other things to do at the moment. Priority for now are things which I already started and not finished.
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Demonslayerx8
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« Reply #4 on: July 12, 2018, 11:14 »

Alright, I'll be keeping watch until then!
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Jacob Marin
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« Reply #5 on: July 16, 2018, 17:54 »

Game pretty much uses Unreal Engine 4.16, and everything is fine, but the textures are swizzled.
 https://cdn.discordapp.com/attachments/364598497577664513/466708039450492949/unknown.png
 https://cdn.discordapp.com/attachments/289283311707357185/466710762468147201/unknown.png

Here is some samples in the attachments.

Yep, getting the same problem over here, hopefully, this gets fixed soon. I've been wanting to mod it for a while now ;-;
« Last Edit: July 16, 2018, 19:28 by Blenux » Logged
Gildor
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« Reply #6 on: January 07, 2019, 15:06 »

Is there a way of posting more texture files here? I've got the game nsp file myself, however after wasting a few hours I wasn't able to get anything but encrypted nca files from it, with no possibility to get a pak file.
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Demonslayerx8
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« Reply #7 on: January 07, 2019, 15:31 »

I still have the game dump, how many files do ya want? Or I can just upload the PAK file for ya.
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Gildor
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« Reply #8 on: January 07, 2019, 15:39 »

Pak file would be nice, thanks. This is a new platform, so having as many samples as possible would be great (to cover different texture sizes, different texture formats etx).
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Demonslayerx8
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« Reply #9 on: January 07, 2019, 15:47 »

Alright, it'll take me at LEAST a few hours to upload, would u also like the PAK file for My Hero Academia One's Justice [switch] too?
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Gildor
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« Reply #10 on: January 07, 2019, 15:50 »

No thanks. One game is enough at the moment.
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Demonslayerx8
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« Reply #11 on: January 07, 2019, 15:54 »

Alright. I'll send the link via DM when it's uploaded
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Gildor
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« Reply #12 on: January 07, 2019, 16:15 »

Thanks!
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Gildor
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« Reply #13 on: January 08, 2019, 11:14 »

The game uses UE4.18. There are 2 skeletal mesh assets with animations, from Unreal engine tutorials - those are crash with UE4.16. However the game uses only static meshes and textures, and those works well with UE4.16 selection too, so it didn't crash for you.
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Gildor
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« Reply #14 on: January 08, 2019, 21:43 »

Done. For details please look at this thread: http://www.gildor.org/smf/index.php/topic,2583.120.html

There are still some bugs - at least 2 textures in Templates/Thumbnails folder has size 200x200 and doesn't work properly. Everything else, as far as I can see, works. Therefore I've added this game to the compatibility table.
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