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Naruto to Boruto: Shinobi Striker
« on: September 01, 2018, 19:33 » |
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Game: Naruto to Boruto: Shinobi Striker ( steam page) UE4 version: 4.16 AES key: in the same place as usual ( link) Everything except static meshes works fine with latest official umodel build. For static meshes use specific umodel build from this post (or just use it for all supported assets).
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« Last Edit: April 17, 2025, 15:02 by spiritovod »
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Darko
Jr. Member  
Posts: 58
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Re: Naruto To Boruto
« Reply #1 on: September 09, 2018, 08:20 » |
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AES Key is: L%#)TuTw=n@fYRZa=~l>~ENkUE%i/>S( Use UE 4.17 for the game: 
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Re: Naruto To Boruto
« Reply #2 on: September 09, 2018, 09:23 » |
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what did i do wrong?
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« Last Edit: September 09, 2018, 09:25 by mohsen »
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Re: Naruto To Boruto
« Reply #3 on: September 09, 2018, 10:24 » |
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Your game files are zeroed. You didn't download it properly.
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Re: Naruto To Boruto
« Reply #4 on: September 09, 2018, 12:58 » |
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Re: Naruto To Boruto
« Reply #5 on: September 11, 2018, 00:38 » |
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can confirm that it doesn't open static meshes, but can also confirm it doesn't load animation data either.
As for the guy above that didn't have the model open, it fails to open the models when unpacking the PAK via QuickBMS, but the models will open via PAK file, but opening via PAK file just takes forever compared to stand-alone extracted folder
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Re: Naruto To Boruto
« Reply #6 on: September 11, 2018, 02:20 » |
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Re: Naruto To Boruto
« Reply #7 on: September 11, 2018, 02:41 » |
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Just use UE4.16 as the build file in the game folder says
Static Mesh still can't be previewed, and even exported. although you might be correct that it uses 4.16.
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Re: Naruto To Boruto
« Reply #8 on: September 11, 2018, 03:10 » |
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Yes thats what I meant for static meshes , meshes and animation works fine though
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Re: Naruto To Boruto
« Reply #9 on: September 25, 2018, 05:11 » |
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Here is the error I got when opening a static mesh :  Are the static meshes unsupported ? Link for the packages in case someone wants to try thank you ! https://files.fm/u/pq6hacpu
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Darko
Jr. Member  
Posts: 58
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Re: Naruto To Boruto
« Reply #10 on: September 26, 2018, 10:14 » |
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Actually there's a vertex weight problem with this game, face rig is worng in some models or the rig does not exist.
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Re: Naruto To Boruto
« Reply #11 on: November 22, 2018, 16:30 » |
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The provided encryption key doesn't work with
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Re: Naruto To Boruto
« Reply #12 on: April 16, 2019, 23:51 » |
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Hello I tested to Export Chars, there are Chars to export to PSK, it s work to 3DSmax and export good to PSK with ActorX But there are Chars like Naruto, Boruto.... Umodel export to PSKX but it s possible to import to 3DSmax is good but if export to PSK it s bad the mesh is destroy  After import PSKX in to 3dsmax how export to PSK? Thx for Help
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Re: Naruto To Boruto
« Reply #13 on: April 16, 2019, 23:56 » |
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Check readme to learn why pskx ever exists. You can't save such mesh to pks, it won't fit format.
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Re: Naruto To Boruto
« Reply #14 on: April 17, 2019, 00:02 » |
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how I can recover Boruto and Naruto (even if I extract in MD5mesh it does the same)?
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