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Author Topic: Life is Strange 2  (Read 1787 times)
IgelRM
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Re: Life is Strange 2
« Reply #30 on: June 14, 2020, 23:33 »

The game uses the Wwise audio middleware.

First extract the Audio PAK files with UnrealPak (UE4 SDK).
Code:
UnrealPak.exe "YOUR_PATH/LIS2-WindowsNoEditor-E1-Audio.pak" -extract "OUTPUT_FOLDER"
Convert the wem files to ogg using ww2ogg with the "packed_codebooks_aoTuV_603" argument.
Batch file:
Code:
for %%f in (../*.WEM) do ww2ogg.exe ../%%f --pcb packed_codebooks_aoTuV_603.bin
pause
for %%f in (../*.ogg) do revorb.exe ../%%f
pause
Convert the audio embedded in the soundbank (bnk) files using BNKExtract.

It is also possible to play back directly and convert wem files using vgmstream and foobar player.

The VO wem files have names embedded in them, one can use strings2 to dump them.

https://github.com/hcs64/ww2ogg
https://github.com/rickvg/Wwise-BNKExtract
https://github.com/losnoco/vgmstream
« Last Edit: June 16, 2020, 00:38 by IgelRM » Logged
adamthephantom
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Re: Life is Strange 2
« Reply #31 on: June 15, 2020, 00:03 »

Thank you  Grin
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kirwish
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Re: Life is Strange 2
« Reply #32 on: January 15, 2021, 14:27 »

First of all, thank you for that wonderful program that can extract source from game. Today I extrackted model and animation. Wonderful

But one question, could that program extract facial and hair animation? Look like I extracted only skeleton animation, but no facial animation: lips, eyes, hair didn't moved at all

on the link animated gif from blender (with game animation PG5_RTC_DAN_E1_8A_MotelRoom_VSEnding_XS_CH_XS_DAN_V10) there no face animation



I tried extracted something like "anim/lipsinc/" but in console got something like "Exported 0/0 objects in 0.0 sec". Where any way to extract face animation or something like shape keys for angry/happy emotions?

Thank you
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Blenux
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Re: Life is Strange 2
« Reply #33 on: January 17, 2021, 09:51 »

I believe exporting morph targets (Shape Keys in Blender) is a planned thing, currently they are viewing only in umodel.
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Blender + Linux User Here.
kirwish
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Re: Life is Strange 2
« Reply #34 on: January 17, 2021, 10:12 »

I believe exporting morph targets (Shape Keys in Blender) is a planned thing, currently they are viewing only in umodel.

Big thank you for your answer!

How to a look at morph (shape keys) in Umodel? I am load model and animation of LiS2. Animation is worked, but cant see morphs. Look like need to press ctrl+[ or ] , but that didn't get anything. Maybe LiS2 didn't use morphs (shape keys)?

I want to do some animation with models LiS2 in Blender. But don't know how to animate face. Can't extract animation from game, and only see way to use Blender's "FaceIt!" plugin to fast build shape keys and use something like iPhone FaceID to animate face (but need to buy this plugin and iPhone... expancive way)


Now only got cold face coub.com/view/2o1fa5 (remap Oblivion umpa dance animation to UE skeleton)
« Last Edit: January 17, 2021, 10:19 by kirwish » Logged
Gildor
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Re: Life is Strange 2
« Reply #35 on: January 17, 2021, 10:19 »

How to a look at morph (shape keys) in Umodel? I am load model and animation of LiS2. Animation is worked, but cant see morphs. Look like need to press ctrl+[ or ] , but that didn't get anything. Maybe LiS2 didn't use morphs (shape keys)?
Some instructions are here:
https://www.gildor.org/smf/index.php/topic,6831.0.html
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IgelRM
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Re: Life is Strange 2
« Reply #36 on: January 18, 2021, 22:40 »

UModel never detected any morphs for LIS2. Maybe Umodel's morph support doesn't work for this game or it uses a custom system for facial animations.
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Gildor
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Re: Life is Strange 2
« Reply #37 on: January 19, 2021, 02:07 »

May be this game has no morphs, or you just didn't notice them.
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