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Author Topic: The Dark Pictures Anthology: Man of Medan  (Read 2750 times)
NafanYa
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« on: September 18, 2019, 21:20 »

Hi, Gildor! I have some experience for this forum Smiley
Ok here we are to go, let get started. I Have this game, version first release (without any updates) and UE Viewer at 17.09.19 (build=1094), and I check game *.exe let's see here is UE4 4.20.3 version. Okay im ready for some fun, started your cool app, and open game, models load fine a bit, in preview models have a green effect (im think this is OK with UE Viewer), then we go to do real magic stuff, press super cool combination CTRL+A, and... and start scan for animations. Process going OK, but, we have a message at the end, then i say: hmm, okay, i knew what some like this going to happens, and this message looks like that:
Code:
*** ERROR: Access violation (C0000005) at umodel.exe+0x46C24
CSkelMeshViewer::FindUE4Animations <- CSkelMeshViewer::AttachAnimSet <- CSkelMeshViewer::ProcessKey <- CUmodelApp::ProcessKey:key=80000061, down=1 <- VisualizerLoop <- Main:umodel_build=1094

And my question is going to Super Simple  cheesy We have to support this game with animations (of course with type which UE Viewer support  Wink) and how long wait for it in future?

Here a some screenshots:




https://en.wikipedia.org/wiki/The_Dark_Pictures_Anthology:_Man_of_Medan
https://store.steampowered.com/app/939850/The_Dark_Pictures_Anthology_Man_of_Medan/
« Last Edit: September 18, 2019, 22:24 by Gildor » Logged
Gildor
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« Reply #1 on: September 18, 2019, 22:27 »

Hi
1. I've modified your post to match "rules".
2. Try current version of umodel (it was updated today) - there still will be an error, but at least I would be able to debug it, as I have exactly the same exe file on my pc.
3. The problem is a bug, somewhere AROUND animation system, so there are good chances to fix it. "Access violation" is a thing which should NEVER happen, if code is correct.
4. I see the skeletal meshes are working, textures are ok. Does static meshes work too? I need the information to fill the compatibility table.
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Th3Unkn0wn
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« Reply #2 on: September 18, 2019, 23:29 »

Static meshes works fine too from when i extracted the assets a couple of days ago
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NafanYa
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« Reply #3 on: September 18, 2019, 23:41 »

Thanks for edit my post first at all!
Ive test today build (1097) and some feedback, scan for animations going to faster than previous build.
About static mesh, yes there load good, try find animation on same model and get same error:
Code:
*** ERROR: Access violation (C0000005) at umodel.exe+0x46C3B
CSkelMeshViewer::FindUE4Animations <- CSkelMeshViewer::AttachAnimSet <- CSkelMeshViewer::ProcessKey <- CUmodelApp::ProcessKey:key=80000061, down=1 <- VisualizerLoop <- Main:umodel_build=1097

Again this few screenshots:
Static mesh:



Error:
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Gildor
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« Reply #4 on: September 19, 2019, 08:52 »

Please try updated UModel.
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NafanYa
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« Reply #5 on: September 19, 2019, 16:18 »

I do retest on 1098 build, when try find animation, i see open and close scan animation dialog, console log say this:

Scanned packages in 0.0 sec, 4 allocs, 0.00 MBytes serialized in 0 calls.

This i think, or you need investigate game files self, or game have modyfied anim. system.
But if i may help some i will be glad help you with test or some files (game have very large size of disk space), and something else, some models when i try load it, freeze UE Viewer it going to lock app, help only if kill process with Task Manager. File named a /Game/Characters/Models/Fliss/Body/Standard/FlissStandardBodymask.uasset and located with FlissStandardBody.uasset, i don't know maybe it some shader or blueprint, it have size 1037 KB, other files in same folder with normal for model size open good like
/Game/Characters/Models/Fliss/Body/Standard/FlissStandardBodyKnife.uasset 54 KB,
/Game/Characters/Models/Fliss/Body/Standard/FlissStandardBodyRebreather.uasset 1294 KB
Okay i try search assets with name *Bodymask on other models folders and i found it, it is like a diving face mask, on models wich uses in-game it preview normal, just "Fliss" model have not done yet assset and this happen lock UE Viewer when it try open it.
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Gildor
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« Reply #6 on: September 19, 2019, 17:04 »

1. Use "scan content" to find animations.
2. If they're in the project, try opening them alone.
3. If umodel will not crash - then animation system is not "custom", and you should help to umodel locating the animations. How - watch my last video. It's a little bit long, but it contains a LOT of information.

Regarding freezing umodel, try to "save" asset separately, then open it. If it still freezing UI, then send the file to me.
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NafanYa
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« Reply #7 on: September 19, 2019, 18:36 »

Thanks for tips, now i do like that:
1, Launch UE Viewer
2, Set Engine ver. select folder
3, Select top folder in "package browser" named All packages. Tools -> Scan content
4, Open model for test, press CTRL+A, Okay the find animation looks properly 8000+ files total

Then a catch new error message:

Code:
*** ERROR: Out of memory: failed to allocate 1731856 bytes
appMalloc:size=1731856 (total=3470 Mbytes) <- appRealloc <- FArray::GrowArray:1731828 x 1 <- FArray::InsertUninitialized <- UAnimSequence4::SerializeCompressedData <- UAnimSequence4::Serialize <- LoadObject:AnimSequence4'kidnap_julianailscissors_Amanda_000001_FQ.kidnap_julianailscissors_Amanda_000001_FQ', pos=1928, ver=516/0 (unversioned), game=ue4.20 <- UObject::EndLoad <- LoadWholePackage:kidnap_julianailscissors_Amanda_000001_FQ <- Load:5916/8063 <- CSkelMeshViewer::FindUE4Animations <- CSkelMeshViewer::AttachAnimSet <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main:umodel_build=1098

Nevermind, im stupid like so Smiley If not try Append Animations folder, but load sub-folders separatly no errors.

After right scan (3,)  model FlissStandardBodymask.uasset wich going freeze UE Viewer before, now open normal.

Facical anim load too, only eyes material not work, replace with editor cubic texture.



Animation works:

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deydetasto
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« Reply #8 on: October 15, 2019, 20:07 »

Hi, can someone please tell me how to export the sounds of the game Man Of Medan?

When I try to do this, it simply writes the lines Memory Allocated and, as a result, Exported 0/0 objects!
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Gildor
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« Reply #9 on: October 16, 2019, 17:05 »

Found "AkAudioBank", it's Wwise sound system, not Unreal's native one:
https://github.com/audiokinetic/WwiseUE4Plugin/blob/master/Source/AkAudio/Private/AkAudioBank.cpp
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deydetasto
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« Reply #10 on: October 18, 2019, 18:04 »

So what i need to do for open/extract this sounds?

IDK what to do with Wise, explain me pls!
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Gildor
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« Reply #11 on: October 18, 2019, 18:06 »

I think there were some instructions made by other people. Go to the title forum page and search for "wwise" (search is context dependent, so searching e.g. from this thread will show you only this thread results).
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Arty
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« Reply #12 on: December 06, 2019, 03:02 »

Hey!

Tried to export some models from Man Of Medan with the latest build, but i'm coming up upon some issues. Whenever I try open a model for a character-specifically the head-I keep getting this error:

Code:
appMalloc:size=-1081827248 (total=13 Mbytes) <- FArray::Empty:803285012 x 4 <- TArray::SerializeSimple <- FMorphTargetLODModel::Serialize4 <- TArray::Serialize:0/1 <- UMorphTarget::Serialize4 <- LoadObject:MorphTarget'JuliaAfterHead.Bdown_Blateral__browLower_L', pos=169CF, ver=516/0 (unversioned), game=ue4.20 <- UObject::EndLoad <- LoadWholePackage:JuliaAfterHead <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1145

From what I can understand, it has something to do with MorphTargets not working properly. If this is a bug, can someone help me with it?
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Gildor
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« Reply #13 on: December 06, 2019, 09:02 »

The error message is not full. Also it would be nice to have an asset with error.
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Arty
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« Reply #14 on: December 07, 2019, 17:18 »

Oh, sorry about that. Here's the full error message:

Code:
ERROR: Memory: bad allocation size -1081827248 bytes
appMalloc:size=-1081827248 (total=13 Mbytes) <- FArray::Empty:803285012 x 4 <- TArray::SerializeSimple <- FMorphTargetLODModel::Serialize4 <- TArray::Serialize:0/1 <- UMorphTarget::Serialize4 <- LoadObject:MorphTarget'JuliaAfterHead.Bdown_Blateral__browLower_L', pos=169CF, ver=516/0 (unversioned), game=ue4.20 <- UObject::EndLoad <- LoadWholePackage:JuliaAfterHead <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1145
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