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Author Topic: Shenmue 3  (Read 1930 times)
ryohazuki
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« on: October 01, 2019, 00:57 »

Hello! The Shenmue 3 PC Demo has finally released! Since the game is still a ways a way I've been datamining it for any secrets and potential unused assets etc. Long story short they left a lot of files behind for the demo! I have retrieved the AES key and can view certain assets in UE viewer but the majority of them crash with "item size mismatch: expected 0, serialized 16". Everything needed is there so they should be fully working but they do not. The strange part is the character models load just fine but all of the ingame items and props I want to view will not and crash like I said.

Full Error Message:
SerializeBulkArray <- SerializeOccluderData <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'CibiYou_21_689718.CibiYou_21_689718', pos=9E78A, ver=516/0 (unversioned), game=ue4.20 <- UObject::EndLoad <- LoadWholePackage:CibiYou_21_689718 <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1100

So, Im just looking for help on this! The game runs on UE4 4.20, and I can provide the AES key as well as a download for the demo(its DRM free) if it would help.

Really appreciate it, I think Shenmue 3 will be a big release so it would be good to have support before the full game is out.
« Last Edit: December 08, 2019, 09:14 by Gildor » Logged
spiritovod
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« Reply #1 on: November 27, 2019, 17:12 »

AES key is the same as for the demo. It can be found on rin forums or zenhax in the corresponding topic.
« Last Edit: December 05, 2019, 15:11 by spiritovod » Logged
RedBear
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« Reply #2 on: November 28, 2019, 14:22 »

https://zenhax.com/viewtopic.php?f=9&t=1005&hilit=Shenmue+3+PC+Demo&start=1160#p51604
Shenmue III demo   0x083825D664477DF45EDBF6331FE050FBDCBC3024794D7716252BED1597417A48
« Last Edit: December 08, 2019, 09:14 by Gildor » Logged
BanSimley
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« Reply #3 on: December 08, 2019, 06:39 »

Hello and good evening everyone, I was able to open Shenmue III with the provided AES key. However, when I try and extract the assets (such as props) ( after selecting Engine version 4.20) I get this error:


SerializeBulkArray <- SerializeOccluderData <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'AsianSpoon.AsianSpoon', pos=18A4A, ver=517/0 (unversioned), game=ue4.20 <- UObject::EndLoad <- LoadWholePackage:AsianSpoon <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1145

This is an error I received after trying to extract a spoon, for example.

I tried selecting previous Engine versions up to 4.16 and newer versions too.

can anyone assist in identifying what I might be doing wrong? Thank you very much.
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kilik
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« Reply #4 on: April 08, 2020, 16:17 »

any idea about audio from .uexp

******** AMA-120-010-00_ENG.uexp ********
*** Wrong package tag (00000006) in file AMA-120-010-00_ENG.uexp. Probably the file is encrypted.
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spiritovod
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« Reply #5 on: December 02, 2020, 00:53 »

I've noticed that the game is not in compatibility table yet, so here is some summary:

Game: Shenmue III (steam page)
UE4 version: 4.20
AES key: in the same place as usual (link)

Skeletal meshes, animations and textures works fine with the latest umodel build (1440 at the moment). Some materials are custom. Static meshes works fine with specific umodel build (link, updated) - no special override is required, simply choose proper engine version. Also, don't try to load all possible animations for a model with Ctrl+A - the game has more than 4GB of animations, compatible with most characters models, and umodel can't load them at once - so you should use append option and add them manually. Tested on the latest game version at the moment.

Some samples of static meshes: link

P.S. Umodel doesn't support audio format used in the game. If you want to extract audio from it, first extract audio assets from paks via "save packages" option, then use vgmtoolbox (misc. tools -> extraction tools -> streams -> CRI HCA extractor) to extract hca audio from corresponding uexp files. Resulted hca can be played or converted with vgmstream.

Update: Post edited, since specific umodel build for static meshes is now available for the game.


* Clipboard01.jpg (136.43 KB, 2538x1236 - viewed 292 times.)

* Clipboard06.jpg (134.49 KB, 2542x1241 - viewed 116 times.)
« Last Edit: May 29, 2021, 22:04 by spiritovod » Logged
Gildor
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« Reply #6 on: December 02, 2020, 09:13 »

I've noticed that the game is not in compatibility table yet, so here is some summary:
I think the thread didn't contain the information, so it wasn't added. I just forgot to remove it Smiley
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spiritovod
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« Reply #7 on: May 29, 2021, 21:19 »

Specific umodel build for static meshes added to my previous post. Actually, it was the same issue as in this topic, but I failed to understand the real reason behind that behavior.

Update: Applied quick fix for the specific build, updated version can now properly read materials for static meshes. Please check if you're using the updated build before submitting possible issues.
« Last Edit: May 29, 2021, 22:06 by spiritovod » Logged
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