I've noticed that the game is not in compatibility table yet, so here is some summary:
Game: Shenmue III (
steam page)
UE4 version: 4.20
AES key: in the same place as usual (
link)
Skeletal meshes, animations and textures works fine with the latest umodel build (1440 at the moment). Some materials are custom. Static meshes works fine with specific umodel build (
link, updated) - no special override is required, simply choose proper engine version. Also, don't try to load all possible animations for a model with Ctrl+A - the game has more than 4GB of animations, compatible with most characters models, and umodel can't load them at once - so you should use append option and add them manually. Tested on the latest game version at the moment.
Some samples of static meshes:
linkP.S. Umodel doesn't support audio format used in the game. If you want to extract audio from it, first extract audio assets from paks via "save packages" option, then use vgmtoolbox (misc. tools -> extraction tools -> streams -> CRI HCA extractor) to extract hca audio from corresponding uexp files. Resulted hca can be played or converted with vgmstream.
Update: Post edited, since specific umodel build for static meshes is now available for the game.