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Author Topic: Predator: Hunting Grounds  (Read 2605 times)
SporeAltair
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« on: March 31, 2020, 11:43 »

Game Predator: Hunting Grounds.
Unreal Engine 4, version I do not know.
Beta version of the game, this version of March 27 open beta.
I unpacked the .pak file through BMS, I can’t open .uasstet through the model, error.



When trying to open a file.

« Last Edit: March 31, 2020, 17:06 by Gildor » Logged
Gildor
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« Reply #1 on: March 31, 2020, 17:08 »

Unreal Engine 4, version I do not know.
There are recommendation in the page which I mentioned above, how to find the version. If you'll provide a WRONG version, you'll get a crash. In the worst case you should try every engine version, and when you'll get no crash - this would mean "found one".
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lolwat
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« Reply #2 on: April 01, 2020, 22:25 »

>Don't extract the PAK.
>Select 4.23.
>All working
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RedBear
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« Reply #3 on: April 02, 2020, 13:26 »

Can anyone share the game packs?
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m0xf
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« Reply #4 on: April 25, 2020, 17:15 »

Game released.
AES key: 0x1ECD0D94D36FE502D4FEB82C24BC354048F8A1A5643663DB8F46C45D1D2A6CCB
Engine: 4.23


* pred.png (185.28 KB, 789x590 - viewed 1982 times.)
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jaxx21
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« Reply #5 on: April 30, 2020, 18:16 »

thanks for the key Smiley
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WeyYu91
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« Reply #6 on: May 14, 2020, 22:43 »

Hi. I wanna say thanks for the information this thread provided.

Is anyone having trouble with exporting the female Predator bodies. There are three Female Predator bodies: Hunter, Scout, and Berserker. I can export the Scout fine, but the Hunter and the Berserker come out deformed. Anyone else having this issue? Do I have a bad version of the game or is it Umodel isn't calibrated to Hunting Ground yet?
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Gildor
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« Reply #7 on: May 14, 2020, 22:48 »

Hi,
1. Check the mesh in umodel first, to see how it appears there. If mesh is good in umodel, but bad when exported - that's probably the issue with importer.
2. It would be nice to see a screenshot (or "screenshotS", because it is not possible to do any diagnostics otherwise.
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Juso3D
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« Reply #8 on: May 15, 2020, 17:43 »

Working fine here.
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Blender + Linux User Here.
8fold
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« Reply #9 on: May 20, 2020, 00:10 »

may i ask where you guys are finding the models?

i've been looking under Game>Character>Predator>Skin>Body>lllPred_(SKINS) but i've been finding a lot of textures
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Juso3D
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« Reply #10 on: May 20, 2020, 13:13 »

may i ask where you guys are finding the models?

i've been looking under Game>Character>Predator>Skin>Body>lllPred_(SKINS) but i've been finding a lot of textures

That's because you are looking in the skin variants textures, go to Game\Character\Predator\Hunter to find the actual meshes.

Alternative scan contents and use flat view to find skeleton meshes.
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Jameskirk10
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« Reply #11 on: May 31, 2020, 02:28 »

So I've never used umodel before, but I'm having trouble exporting a head from the game.
I've opened up this file /Game/Character/Fireteam/Head/sk_FT_M_Head_Mike_02.uasset but when I hit M for material IDs, its reading files from different models in the game? Like instead of Levon's eyebrow it should be Mike's eyebrow shouldn't it?



* Capture5.PNG (202.05 KB, 919x733 - viewed 243 times.)
« Last Edit: May 31, 2020, 02:54 by Jameskirk10 » Logged
Juso3D
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« Reply #12 on: May 31, 2020, 08:37 »

So I've never used umodel before, but I'm having trouble exporting a head from the game.
I've opened up this file /Game/Character/Fireteam/Head/sk_FT_M_Head_Mike_02.uasset but when I hit M for material IDs, its reading files from different models in the game? Like instead of Levon's eyebrow it should be Mike's eyebrow shouldn't it?



They share the same material since eyebrows are eyebrows (not going to notice it in game)
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arstime
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« Reply #13 on: December 19, 2022, 00:14 »

tell how you extract sounds ? Huh?
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