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Author Topic: Spellbreak  (Read 579 times)
spiritovod
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Spellbreak
« on: September 03, 2020, 14:45 »

Game: Spellbreak (EGS page / steam page)
UE4 version: 4.22
AES key: in the same place as usual (link)

All works fine - including meshes, textures and animations - with the latest umodel build (1385 at the moment).

Note that animations are tied to "Base" dummy mesh, so if you want to preview them on a model, first combine both _Base_ChrSK and actual _ChrSK in uviewer and then operate with animations via Base mesh.
« Last Edit: July 23, 2021, 20:15 by spiritovod » Logged
RedBear
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Re: Spellbreak
« Reply #1 on: July 23, 2021, 17:59 »

Hi spiritovod.
Could you, please, tell me more about how to combine both _Base_ChrSK and actual _ChrSK in uviewer and then operate with animations via Base mesh? I don’t understand how to do it. Thanks.

PS: This game is now also available on Steam: https://store.steampowered.com/app/1399780/Spellbreak/
« Last Edit: July 23, 2021, 18:46 by RedBear » Logged
spiritovod
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Re: Spellbreak
« Reply #2 on: July 23, 2021, 20:24 »

@RedBear: You can do it by tagging/combining meshes (Ctrl+T). Usually order doesn't matter, so open actual _ChrSK mesh and tag it, then append corresponding _Base_ChrSK mesh with append option, scroll to it with PageUp/PageDown and tag it as well. Then you can search or append animations for currently selected _Base_ChrSK mesh as usual (it should be highlighted at the left in list of tagged meshes - if it's not current one, switch to it with PageUp/PageDown).
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RedBear
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Re: Spellbreak
« Reply #3 on: July 25, 2021, 14:28 »

@spiritovod: Thank you very much for your help!
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