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Author Topic: [UE4] Ni no Kuni: Cross Worlds  (Read 1330 times)
yuehen
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[UE4] Ni no Kuni: Cross Worlds
« on: June 07, 2021, 06:43 »

Vesion:UE4.25
Use Specufic Umodel Build :https://www.gildor.org/smf/index.php/topic,7112.msg39240.html#msg39240
SkelMesh:OK
Animation:Unsupport
Texture:OK
StaticMesh:OK
AES:0xD6B9469FF38CFD89EBF2053A95584AA57572BA8DA750299790201FBC501C6561
Link:https://apkcombo.com/ja-jp/%E4%BA%8C%E4%B9%8B%E5%9C%8B%EF%BC%9A%E4%BA%A4%E9%8C%AF%E4%B8%96%E7%95%8C/com.netmarble.ennt/
taptap Link:https://www.tap.io/app/177449
google Link:https://play.google.com/store/apps/details?id=com.netmarble.ennt&hl=zh_TW&gl=TW
« Last Edit: June 01, 2022, 19:50 by Gildor » Logged
liyanwei
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Re: [UE4] NiNoKuni:Cross Worlds
« Reply #1 on: June 07, 2021, 07:38 »

Why is this displayed
FPakVFS::ReadDirectory: PakVer=9.0 <- RegisterGameFile: D:\P_Png\1\0/ProjectN-Android_ASTC.pak <- ScanGameDirectory <- appSetRootDirectory: dir=D:\P_Png\1\0 <- Main: umodel_build=1550 special


* Snipaste_2021-06-07_11-34-06.png (15.75 KB, 530x227 - viewed 160 times.)
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spiritovod
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Re: [UE4] NiNoKuni:Cross Worlds
« Reply #2 on: June 07, 2021, 15:21 »

@liyanwei: It seems OP updated the key, because it works fine, I've checked it with playmarket version. There is possibility that versions from different stores are using different keys though.
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Ehlyon
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Re: [UE4] NiNoKuni:Cross Worlds
« Reply #3 on: June 10, 2021, 20:56 »

https://www.mediafire.com/file/b14jx9j4lj2ef2j/NiNoKuniPaks.7z/file

^ it has both the base pak from apk and the downloaded files.
Some textures makes umodel crash~

Tools for animations: https://forum.xentax.com/viewtopic.php?f=16&t=24009
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yuehen
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Re: [UE4] NiNoKuni:Cross Worlds
« Reply #4 on: July 17, 2021, 17:42 »

PC Version:https://enn.gcdn.netmarble.com/enn/build/real/1.02.32/CrossWorlds.exe
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spiritovod
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Re: [UE4] NiNoKuni:Cross Worlds
« Reply #5 on: June 01, 2022, 18:19 »

You can use specific build from this topic without special override for better materials support.

I couldn't reproduce any error with textures on current global PC version though. Aside from ACL animations everything else should work fine. For animations see Ehlyon's post above.

Update: Animations are now mostly supported in ACL 1.3 build from this topic.


* Clipboard03.jpg (119.53 KB, 2546x1237 - viewed 45 times.)
« Last Edit: August 19, 2022, 13:50 by spiritovod » Logged
Vile3D
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Re: [UE4] Ni no Kuni: Cross Worlds
« Reply #6 on: June 05, 2022, 15:40 »

I am getting this error with the PC version (global) any idea?


Call Stack:

FPakFile::Serialize: file=/Game/Mesh/PC/Destroyer/Animation/Sequence/CSc01005050_p500_751602_wza.uexp <- FArchive::ByteOrderSerialize <- UAnimSequence4::SerializeCompressedData3 <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'CSc01005050_p500_751602_wza.CSc01005050_p500_751602_wza', pos=8F22, ver=518/0 (unversioned), game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: /Game/Mesh/PC/Destroyer/Animation/Sequence/CSc01005050_p500_751602_wza.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1587
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spiritovod
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Re: [UE4] Ni no Kuni: Cross Worlds
« Reply #7 on: August 14, 2022, 05:16 »

Animations are now more or less supported for this game, for more info read my previous post.
« Last Edit: August 18, 2022, 04:37 by spiritovod » Logged
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