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Author Topic: The Dark Pictures Anthology: House of Ashes  (Read 377 times)
Arty
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The Dark Pictures Anthology: House of Ashes
« on: October 22, 2021, 09:25 »

UE4 version: 4.27

Platform: PC

Same with other Dark Pictures games, everything works fine - skeletal meshes, static meshes, and animations - but MorphTarget must be disabled for skeletal meshes to open. Some materials are custom.



* Screenshot_1.png (149.43 KB, 334x507 - viewed 81 times.)

* Screenshot_4.png (186.93 KB, 351x457 - viewed 87 times.)
« Last Edit: October 22, 2021, 22:57 by Arty » Logged
spiritovod
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Re: House of Ashes
« Reply #1 on: October 22, 2021, 18:50 »

The game is called The Dark Pictures Anthology: House of Ashes (for indexing and search purposes). And it's built with 4.26, though currently there is no difference in this particular case.

Also, I took a look at morphs - if they're using the same approach for all games from the Dark Pictures series, I hardly doubt morphs will be supported due to the their unique implementation. Instead of two vectors per morph's delta they're using packed indices + corresponding array of packed vectors pairs (PositionDeltaThreshold and another one) per morph's delta.
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Arty
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Re: The Dark Pictures Anthology: House of Ashes
« Reply #2 on: October 22, 2021, 22:59 »

Apologies for the title goof, it has been fixed.
Also, the Morph thing is quite interesting, unfortunate that it probably won't be supported. It doesn't make a big difference either way, though.
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Ehlyon
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Re: The Dark Pictures Anthology: House of Ashes
« Reply #3 on: October 23, 2021, 00:20 »

I'm actually getting "Serializing behind stopper" error with animations. Is there something i'm missing? Yes i'm appending them, not loading them all at once.
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spiritovod
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Re: The Dark Pictures Anthology: House of Ashes
« Reply #4 on: October 23, 2021, 04:55 »

@Ehlyon: You are right, the game is using ACL compression for animations. They work with akderebur's tool though (see sticked topic for more info).

Also, there is specific umodel build, but it's still in early stage and it was developed more like proof-of-concept for research purposes. Nothing really useful though, considering various problems with compatibility and issues with export, but if someone is wondering, you can grab it along with some samples here.
« Last Edit: October 23, 2021, 04:58 by spiritovod » Logged
MarkoJeff1
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Re: The Dark Pictures Anthology: House of Ashes
« Reply #5 on: October 27, 2021, 19:15 »

how one knows why am getting this error when trying to export a character head?
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Blenux
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Re: The Dark Pictures Anthology: House of Ashes
« Reply #6 on: October 28, 2021, 08:09 »

how one knows why am getting this error when trying to export a character head?
What error?
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Blender + Linux User Here.
MarkoJeff1
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Re: The Dark Pictures Anthology: House of Ashes
« Reply #7 on: October 28, 2021, 13:37 »

Everything is working now i was having a problem with the animation but learnt it cant be done show but when ever i export a head to  blender i cant seem to apply the eye texture tho its all messy seems some layer covers their eye and cant let you see the models eye
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Blenux
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Re: The Dark Pictures Anthology: House of Ashes
« Reply #8 on: October 28, 2021, 13:44 »

You may need to use a different UV layer perhaps (if there is more then 1).
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Blender + Linux User Here.
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