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Author Topic: Evil Dead: The Game  (Read 1833 times)
spiritovod
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Evil Dead: The Game
« on: May 13, 2022, 22:40 »

Game: Evil Dead: The Game  (EGS page)
UE4 version: 4.27

Use specific build from this topic for proper game support, including animations - no special override is required, simple choose proper engine version.


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« Last Edit: August 11, 2023, 17:49 by spiritovod » Logged
IWantYourAESkeys
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Re: Evil Dead: The Game
« Reply #1 on: May 15, 2022, 19:15 »

I too would like the key for this game lol.
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spiritovod
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Re: Evil Dead: The Game
« Reply #2 on: May 15, 2022, 19:41 »

@IWantYourAESkeys: At least pc version of the game is not encrypted, otherwise it would be stated in the first post. You can also read sticked topic for more info.
« Last Edit: August 19, 2022, 13:49 by spiritovod » Logged
IWantYourAESkeys
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Re: Evil Dead: The Game
« Reply #3 on: May 15, 2022, 21:47 »

@IWantYourAESkeys: At least pc version of the game is not encrypted, otherwise it would be stated in the first post. You can also read sticked topic for more info.

nah the ucas file with the main bulk needs a key when attempting to unpak it it contains everything the pak file isn't but the ucas is yeah.
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spiritovod
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Re: Evil Dead: The Game
« Reply #4 on: May 15, 2022, 23:03 »

@IWantYourAESkeys: It seems you're trying to extract zen store packages (ucas/utoc) with a tool, which doesn't support them - like quickbms script. If you need assets from the game, which are not supported by umodel, you can use fmodel. Either way, direct extraction from such packages is quite pointless, the reason is explained here.
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IWantYourAESkeys
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Re: Evil Dead: The Game
« Reply #5 on: May 16, 2022, 03:57 »

@IWantYourAESkeys: It seems you're trying to extract zen store packages (ucas/utoc) with a tool, which doesn't support them - like quickbms script. If you need assets from the game, which are not supported by umodel, you can use fmodel. Either way, direct extraction from such packages is quite pointless, the reason is explained here.

heres the thing though. the .pak file when extracted with quickbms, brings out nothing no models, no uexp/uasset files nothing. it's ALL stored in the UCAS even when viewing it in fmodel everything is in that UCAS
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spiritovod
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Re: Evil Dead: The Game
« Reply #6 on: May 17, 2022, 20:28 »

@IWantYourAESkeys: Both umodel and fmodel supports extraction of raw data from ucas, in umodel it's "save packages" option, in fmodel it would be "export raw data". Extracted in that way assets will not be compatible with any tool anyway, because of the reason mentioned above. As for 4.27 quickbms script, it has "paks_only" suffix to avoid possible misunderstandings and questions like that.
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Fleet2Eat
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Re: Evil Dead: The Game
« Reply #7 on: May 21, 2022, 13:24 »

Game: Evil Dead: The Game  (EGS page)
UE4 version: 4.27

Partially supported with latest umodel build (1587 at the moment), except for ACL animations and particular issue with unicode.
Use MountainFlash's build from this topic for proper game support, including animations.

does anyone know how to texture the models in blender?
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6yXJI0
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Re: Evil Dead: The Game
« Reply #8 on: June 02, 2022, 13:50 »

Any tips how to extract those tasty sound files from this game?
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newfych
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Re: Evil Dead: The Game
« Reply #9 on: July 05, 2022, 12:32 »

Still can't extract files, both with main and ALC versions(

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Slashton
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Re: Evil Dead: The Game
« Reply #10 on: July 23, 2023, 20:46 »

Game: Evil Dead: The Game  (EGS page)
UE4 version: 4.27

Partially supported with latest umodel build (1587 at the moment), except for ACL animations and particular issue with unicode.
Use specific build from this topic for proper game support, including animations.

How did you extract the game models from Evil Dead? I have tried using UEviewer by going to the Paks file in the epic games Evil Dead Game folder but I receive the following error: "fiostorefilesystem::createreaderforchunk <- fiostorefilesystem::loadglobalcontainer <- tokarchive <- registergamefile: c:\program files\epic games\evildeadthegame\evildead\content\paks/evildead-windowsnoeditor.pak <- scangamedirectory <- appsetrootdirectory: dir=c:\program files\epic games\evildeadthegame\evildead\content\paks <- main: umodel_build=1579 based fix20"

I'm not sure the reason for this but I would love to extract the files for use as a daz morph to create HD Ash models as he is my absolute fave!  Cheesy
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spiritovod
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Re: Evil Dead: The Game
« Reply #11 on: July 24, 2023, 01:53 »

@Slashton: Link in the first post is pointing to different build, while you're trying to use build for UE5 games for some reason.
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