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Author Topic: Divine Knockout  (Read 674 times)
spiritovod
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Divine Knockout
« on: August 21, 2022, 03:49 »

Game: Divine Knockout (steam page)
UE4 version: 4.25
AES key: in the same place as usual (link)

Meshes, textures and animations are supported with specific build from this topic, you need to use game specific override option.

Update: Animations are now supported in the updated specific build.


* Clipboard04.jpg (104.88 KB, 2551x1234 - viewed 288 times.)
« Last Edit: November 05, 2022, 02:57 by spiritovod » Logged
spiritovod
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Re: Divine Knockout
« Reply #1 on: August 25, 2022, 21:53 »

Animations for the game are now also supported in the updated specific build.

Update: Native (non-acl) animations are now supported in the updated build.
« Last Edit: September 25, 2022, 17:52 by spiritovod » Logged
lhgaicxx
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Re: Divine Knockout
« Reply #2 on: January 07, 2025, 06:18 »

The exported model cannot find the face texture. What should I do?
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spiritovod
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Re: Divine Knockout
« Reply #3 on: January 08, 2025, 14:48 »

@lhgaicxx: If I remember correctly, they're using some custom solution when all face variations (emotions) are mapped via single texture. Probably it's done with some blueprints and shaders, but such things are out of scope of umodel, you can only export textures and material properties for faces with it.
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