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Author Topic: Like a Dragon: Ishin  (Read 1151 times)
spiritovod
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Like a Dragon: Ishin
« on: February 16, 2023, 21:13 »

Game: Like a Dragon: Ishin (steam page)
UE4 version: 4.27

Use specific build from this topic for this game - no special override is required, simply choose proper engine version. Batch operations are not recommended for the game, it's better to limit them to particular folders - for example, use append option for loading animations to currently loaded mesh.

Update: Game specific override has been removed from latest builds, just use generic engine override.


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« Last Edit: February 27, 2023, 20:04 by spiritovod » Logged
Ehlyon
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Re: Like a Dragon: Ishin
« Reply #1 on: February 17, 2023, 23:45 »

The game also use ACL animations, stored in Characters/Animations folder, working fine with 2.1 acl version.

Animations in Characters/Animations folder are the "normal" animations used while playing the game normally.
The ones in Hact folder are from cutscenes and special actions (like those "cut-in" finishers, grabs or minigames)
This is recurring among all Yakuza games. Despite them using a different game engine.

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spiritovod
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Re: Like a Dragon: Ishin
« Reply #2 on: February 18, 2023, 21:28 »

@Ehlyon: Thanks, somehow I've missed that the game is using mixed animation formats. I've updated respective acl build with support for static meshes, so all supported assets should work within single build.

I'll take a look at the full version when it's out - it's possible that current issue with crashes is related to demo version only. If not, the issue would be further investigated.
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spiritovod
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Re: Like a Dragon: Ishin
« Reply #3 on: February 27, 2023, 20:11 »

Specific build is updated, now it shouldn't randomly crash on some operations (if even). Though batch operations are still not recommended, because the game is using retargeting and there are more than 40k animations compatible with some meshes -  umodel may crash while trying to load them at once due to limits not directly related to umodel.
Also, game specific override has been removed from latest builds, just use generic engine override.
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