AES key: in the same place as usual (
link), required only for ms store/gamepass version
I don't understand why devs are using mixing animations in their games lately, it's already third one within a month. Maybe those are supposed to be modified frequently (so they don't bother with conversion) or to be additive ones (though ACL can handle them in its own ways if needed).
Anyway, use specific build from
this topic with support for most assets - no special override is required, simply choose proper engine version. I made some adjustments, now less skeletal meshes should crash, which affects other games as well (like Quarry). Feel free to report non-working meshes from official release when it's out, since for dev version some issues may be unrelated to umodel. Also, "material" builds are now able to skip ACL animations with respective warning in logs, suggesting to use appropriate build.
Hello, what version of build ACL did you use to open the mesh that is on your screenshot, I tried different ones and I got an error SDL2.dll was not found
Edit: I managed to figure it out, i just needed to move the new .exe into my normal umodel folder, for anyone who finds this post later and may run into the same issue.