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Author Topic: Shadows of the damned 360/ps3  (Read 6587 times)
chrrox
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Shadows of the damned 360/ps3
« on: June 20, 2011, 14:20 »

I tested the 360 version
All textures work.
most skeletal meshes work.

It almost loads animations
static meshes show as blank models.

needed files
xex http://www.sendspace.com/file/kb5hb5
other files http://www.sendspace.com/file/wie5w7
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zardalu
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Re: Shadows of the damned 360/ps3
« Reply #1 on: June 21, 2011, 17:48 »

Chrrox you are the master when it comes to finding new games. It looks like there are some nice models in here.
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Gildor
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Re: Shadows of the damned 360/ps3
« Reply #2 on: June 24, 2011, 00:23 »

most skeletal meshes work.
All skeletal meshes from provided packages are working. Can you give me a package with non-working skeletal mesh?
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chrrox
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Re: Shadows of the damned 360/ps3
« Reply #3 on: June 24, 2011, 06:47 »

I think it was just the mesh was to small to see in umodel here is a sample.
xbox sample
http://www.sendspace.com/file/u0o3ts
I tried the ps3 version
Skeletal Meshes work
Some animations work but screw up the last 5 or so frames.

Textures give an lzo error with and without the -lzo switch
Static meshes do the same thing as on the xbox.

ps3 sample
http://www.sendspace.com/file/2glmok
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Gildor
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Re: Shadows of the damned 360/ps3
« Reply #4 on: June 24, 2011, 10:18 »

So, all skeletal meshes are working. Only animations and statics are not functional.
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chrrox
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Re: Shadows of the damned 360/ps3
« Reply #5 on: June 24, 2011, 13:58 »

Yes and a weird note the animation data seems to export ok but the last 9 frames are broken.
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Gildor
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Re: Shadows of the damned 360/ps3
« Reply #6 on: June 24, 2011, 17:06 »

I've supported this game, enjoy.
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